// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4UIterminal.hh,v 1.5 2000/03/26 23:03:48 asaim Exp $ // GEANT4 tag $Name: geant4-02-00 $ // #ifndef G4UIterminal_h #define G4UIterminal_h 1 #include "g4std/fstream" #include "G4UImanager.hh" #include "G4VBasicShell.hh" #include "G4VUIshell.hh" // // Description: // // This class inherits the class G4UIsession. // This is the class to use a character-terminal sesion. // // Usage: // G4UIsession* terminalSession = new G4UIterminal; // or G4UIsession* terminalSession = new G4UIterminal(new your-shell); // // A character-terminal session "terminalSession" is instantiated. // G4cout stream is redirected by default to the constructed instance. // // terminalSession-> SessionStart(); // "terminalSession" is started. // delete terminalSession; // "terminalSession" is deleted. // // // In default(no arguments are given), csh-like shell is instantiated. // If you want to use another shell (e.g. tcsh-like), you can give // your favorite shell in an argument of the constructor. // // Which shell? / How to define your own shell? // Currently two kinds of shells, // G4UIcsh / G4UItcsh // , are presented. // They inherit the abstract base class, G4VUIshell. // In order to define your own shell, // - Define your own shell class derived from G4VUIshell. // - Implement GetCommandLine() method (pure virtual). // - Add more functionality, if need. // // For more detail, see source codes. // class G4UIterminal : public G4VBasicShell { private: G4UImanager* UI; // shell G4VUIshell* shell; // program states G4bool iExit; G4bool iCont; public: G4UIterminal(G4VUIshell* aShell=0); ~G4UIterminal(); void SetPrompt(const G4String& prompt); private: void ExecuteCommand(G4String aCommand); G4String GetCommand(); G4bool GetHelpChoice(G4int& aInt); void ExitHelp(); public: // These methods are implementation of corresponding virtual methods // of G4UIsession class. virtual G4UIsession* SessionStart(); virtual void PauseSessionStart(G4String msg); virtual G4int ReceiveG4cout(G4String coutString); virtual G4int ReceiveG4cerr(G4String cerrString); }; #endif