// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: ExN01PrimaryGeneratorAction.cc,v 1.2 1999/12/15 14:49:19 gunter Exp $ // GEANT4 tag $Name: geant4-02-00 $ // #include "ExN01PrimaryGeneratorAction.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4UImanager.hh" #include "globals.hh" ExN01PrimaryGeneratorAction::ExN01PrimaryGeneratorAction() { G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); G4UImanager* UI = G4UImanager::GetUIpointer(); UI->ApplyCommand("/gun/particle geantino"); UI->ApplyCommand("/gun/energy 1.0 GeV"); UI->ApplyCommand("/gun/position -2.0 0.0 0.0 m"); } ExN01PrimaryGeneratorAction::~ExN01PrimaryGeneratorAction() { delete particleGun; } void ExN01PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { G4UImanager* UI = G4UImanager::GetUIpointer(); G4int i = anEvent->GetEventID() % 3; switch(i) { case 0: UI->ApplyCommand("/gun/direction 1.0 0.0 0.0"); break; case 1: UI->ApplyCommand("/gun/direction 1.0 0.1 0.0"); break; case 2: UI->ApplyCommand("/gun/direction 1.0 0.0 0.1"); break; } particleGun->GeneratePrimaryVertex(anEvent); }