// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: Em4EventAction.hh,v 1.2 1999/12/15 14:49:05 gunter Exp $ // GEANT4 tag $Name: geant4-02-00 $ // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #ifndef Em4EventAction_h #define Em4EventAction_h 1 #include "G4UserEventAction.hh" #include "globals.hh" class Em4RunAction; class Em4EventActionMessenger; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... class Em4EventAction : public G4UserEventAction { public: Em4EventAction(Em4RunAction*); ~Em4EventAction(); public: void BeginOfEventAction(const G4Event*); void EndOfEventAction(const G4Event*); void addEdep(G4double Edep) {TotalEnergyDeposit += Edep;}; G4double GetEnergyDeposit() {return TotalEnergyDeposit;}; void SetDrawFlag(G4String val) {drawFlag = val;}; void SetPrintModulo(G4int val) {printModulo = val;}; private: Em4RunAction* Em4Run; G4double TotalEnergyDeposit; // Energy deposited in c6f6 G4String drawFlag; // control the drawing of event G4int printModulo; Em4EventActionMessenger* eventMessenger; }; #endif