// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // The code was written by : // ^Claudio Andenna claudio.andenna@ispesl.it, claudio.andenna@iss.infn.it // *Barbara Caccia barbara.caccia@iss.it // with the support of Pablo Cirrone (LNS, INFN Catania Italy) // with the contribute of Alessandro Occhigrossi* // // ^INAIL DIPIA - ex ISPESL and INFN Roma, gruppo collegato Sanità, Italy // *Istituto Superiore di Sanità and INFN Roma, gruppo collegato Sanità, Italy // Viale Regina Elena 299, 00161 Roma (Italy) // tel (39) 06 49902246 // fax (39) 06 49387075 // // more information: // http://g4advancedexamples.lngs.infn.it/Examples/medical-linac // //*******************************************************// #include "ML2WorldConstruction.hh" #include "G4SystemOfUnits.hh" CML2WorldConstruction::CML2WorldConstruction():acceleratorEnv(0),phantomEnv(0),PVWorld(0),phaseSpace(0),backScatteredPlane(0) { phantomEnv=CML2PhantomConstruction::GetInstance(); acceleratorEnv=CML2AcceleratorConstruction::GetInstance(); bWorldCreated=false; } CML2WorldConstruction::~CML2WorldConstruction(void) { delete PVWorld; delete phantomEnv; delete acceleratorEnv; delete phaseSpace; delete backScatteredPlane; } CML2WorldConstruction* CML2WorldConstruction::instance = 0; CML2WorldConstruction* CML2WorldConstruction::GetInstance() { if (instance == 0) { instance = new CML2WorldConstruction(); } return instance; } G4VPhysicalVolume* CML2WorldConstruction::Construct() { return PVWorld; } bool CML2WorldConstruction::create(SInputData *inputData, bool bOV) { // create the world box bOnlyVisio=bOV; G4double halfSize=3000.*mm; G4Material *Vacuum=G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); G4Box *worldB = new G4Box("worldG", halfSize, halfSize, halfSize); G4LogicalVolume *worldLV = new G4LogicalVolume(worldB, Vacuum, "worldL", 0, 0, 0); G4VisAttributes* simpleWorldVisAtt= new G4VisAttributes(G4Colour::Black()); simpleWorldVisAtt->SetVisibility(false); // simpleWorldVisAtt->SetForceSolid(false); worldLV->SetVisAttributes(simpleWorldVisAtt); PVWorld= new G4PVPlacement(0, G4ThreeVector(0.,0.,0.), "worldPV", worldLV, 0, false, 0); // create the accelerator-world box if (!acceleratorEnv->Construct(PVWorld, bOV)) { std::cout <<"\n\n The macro file '"<generalData.StartFileInputData<<"' refers to a not defined accelerator.\n"<< acceleratorEnv->getAcceleratorName()<<"\n\nSTOP\n\n" << G4endl; return false; } // create the phantom-world box if (!phantomEnv->Construct(PVWorld, inputData->generalData.saving_in_ROG_Voxels_every_events, inputData->generalData.seed, inputData->generalData.ROGOutFile, inputData->generalData.bSaveROG, bOV)) { std::cout <<"\n\n The macro file '"<generalData.StartFileInputData<<"' refers to a not defined phantom.\n"<< phantomEnv->getPhantomName()<<"\n\nSTOP\n\n" << G4endl; return false; } // if the bSavePhaseSpace flag is true create a phase plane if (inputData->generalData.bSavePhaseSpace) { phaseSpace=new CML2PhaseSpaces(); if (inputData->generalData.bForcePhaseSpaceBeforeJaws) {inputData->generalData.centrePhaseSpace.setZ(acceleratorEnv->getZ_Value_PhaseSpaceBeforeJaws());} phaseSpace->createPlane(idSD_PhaseSpace, inputData->generalData.max_N_particles_in_PhSp_File, inputData->generalData.seed, inputData->generalData.nMaxParticlesInRamPlanePhaseSpace, acceleratorEnv->getPhysicalVolume(), "PhSp", inputData->generalData.PhaseSpaceOutFile, inputData->generalData.bSavePhaseSpace, inputData->generalData.bStopAtPhaseSpace, inputData->generalData.centrePhaseSpace, inputData->generalData.halfSizePhaseSpace,&inputData->primaryParticleData, acceleratorEnv->getAcceleratorIsoCentre()); } // create a killer plane to destroy the particles back scattered from the target backScatteredPlane=new CML2PhaseSpaces(); backScatteredPlane->createPlane(acceleratorEnv->getPhysicalVolume(), "killerPlane", G4ThreeVector(0, 0, -50*mm), G4ThreeVector(200*mm, 200*mm, 1*mm)); bWorldCreated=true; return true; } void CML2WorldConstruction::checkVolumeOverlap() { // loop inside all the daughters volumes std::cout<< G4endl; // bool bCheckOverlap; // bCheckOverlap=false; int nSubWorlds, nSubWorlds2; for (int i=0; i<(int) PVWorld->GetLogicalVolume()->GetNoDaughters(); i++) { PVWorld->GetLogicalVolume()->GetDaughter(i)->CheckOverlaps(); nSubWorlds=(int) PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetNoDaughters(); for (int j=0; jGetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetDaughter(j)->CheckOverlaps(); nSubWorlds2=(int) PVWorld->GetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetDaughter(j)->GetLogicalVolume()->GetNoDaughters(); for (int k=0; kGetLogicalVolume()->GetDaughter(i)->GetLogicalVolume()->GetDaughter(j)->GetLogicalVolume()->GetDaughter(k)->CheckOverlaps(); } } } std::cout<< G4endl; } bool CML2WorldConstruction::newGeometry() { G4bool bNewRotation=false; G4bool bNewCentre=false; G4bool bNewGeometry=false; bNewCentre=phantomEnv->applyNewCentre(); G4RotationMatrix *rmInv=acceleratorEnv->rotateAccelerator(); if (rmInv!=0) { CML2PrimaryGenerationAction::GetInstance()->setRotation(rmInv); bNewRotation=true; } if (bNewRotation || bNewCentre){bNewGeometry=true;} return bNewGeometry; }