// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // -------------------------------------------------------------- // GEANT 4 - Brachytherapy example // -------------------------------------------------------------- // // Code developed by: // S. Agostinelli, F. Foppiano, S. Garelli , M. Tropeano, S.Guatelli // // ******************************* // * * // * Brachy.cc * // * * // ******************************* // // #include "G4RunManager.hh" #include "G4UImanager.hh" #include "G4UIExecutive.hh" #include "BrachyFactoryIr.hh" #include "BrachyAnalysis.hh" #ifdef G4VIS_USE #include "G4VisExecutive.hh" #endif #include "BrachyDetectorConstruction.hh" #include "BrachyPhysicsList.hh" #include "BrachyPrimaryGeneratorAction.hh" #include "G4SDManager.hh" #include "BrachyRunAction.hh" #include "Randomize.hh" #include "G4RunManager.hh" #include "G4SDManager.hh" #include "G4UImanager.hh" #include "G4UImessenger.hh" #include "G4ScoringManager.hh" #ifdef G4UI_USE #include "G4UIExecutive.hh" #endif #include "G4ScoringManager.hh" #include "BrachyUserScoreWriter.hh" int main(int argc ,char ** argv) { G4ScoringManager::GetScoringManager(); // instanciate the interactive scoring manager G4RunManager* pRunManager = new G4RunManager; // Access to the Scoring Manager pointer G4ScoringManager* scoringManager = G4ScoringManager::GetScoringManager(); // Overwrite the default output file with user-defined one scoringManager->SetScoreWriter(new BrachyUserScoreWriter()); // Initialize the physics component pRunManager -> SetUserInitialization(new BrachyPhysicsList); // Initialize the detector component BrachyDetectorConstruction *pDetectorConstruction = new BrachyDetectorConstruction(); pRunManager -> SetUserInitialization(pDetectorConstruction); // Initialize the primary particles BrachyPrimaryGeneratorAction* primary = new BrachyPrimaryGeneratorAction(); pRunManager -> SetUserAction(primary); BrachyRunAction *pRunAction = new BrachyRunAction(); pRunManager -> SetUserAction(pRunAction); //// Initialize the Visualization component #ifdef G4VIS_USE // Visualization manager G4VisManager* visManager = new G4VisExecutive; visManager->Initialize(); #endif //Initialize G4 kernel pRunManager -> Initialize(); // get the pointer to the User Interface manager G4UImanager* UImanager = G4UImanager::GetUIpointer(); if (argc == 1) // Define UI session for interactive mode. { #ifdef G4UI_USE G4UIExecutive* ui = new G4UIExecutive(argc, argv); G4cout << " UI session starts ..." << G4endl; UImanager -> ApplyCommand("/control/execute VisualisationMacro.mac"); ui -> SessionStart(); delete ui; #endif } else // Batch mode { G4String command = "/control/execute "; G4String fileName = argv[1]; UImanager -> ApplyCommand(command+fileName); } // Job termination #ifdef G4VIS_USE delete visManager; #endif delete pRunManager; return 0; }