#ifndef tools_glutess_rename #define tools_glutess_rename /* G.Barrand : name space protection : */ #define gluTessBeginContour tools_gluTessBeginContour #define gluTessBeginPolygon tools_gluTessBeginPolygon #define gluTessCallback tools_gluTessCallback #define gluTessEndContour tools_gluTessEndContour #define gluTessEndPolygon tools_gluTessEndPolygon #define gluTessNormal tools_gluTessNormal #define gluTessProperty tools_gluTessProperty #define gluTessVertex tools_gluTessVertex /* internal */ #define gluBeginPolygon tools_gluBeginPolygon #define gluDeleteTess tools_gluDeleteTess #define gluEndPolygon tools_gluEndPolygon #define gluGetTessProperty tools_gluGetTessProperty #define gluNewTess tools_gluNewTess #define gluNextContour tools_gluNextContour #define __gl_computeInterior tools__gl_computeInterior #define __gl_dictListDelete tools__gl_dictListDelete #define __gl_dictListDeleteDict tools__gl_dictListDeleteDict #define __gl_dictListInsertBefore tools__gl_dictListInsertBefore #define __gl_dictListNewDict tools__gl_dictListNewDict #define __gl_dictListSearch tools__gl_dictListSearch #define __gl_edgeEval tools__gl_edgeEval #define __gl_edgeIntersect tools__gl_edgeIntersect #define __gl_edgeSign tools__gl_edgeSign /* done in memalloc.h : #define __gl_memInit tools__gl_memInit */ #define __gl_meshAddEdgeVertex tools__gl_meshAddEdgeVertex #define __gl_meshCheckMesh tools__gl_meshCheckMesh #define __gl_meshConnect tools__gl_meshConnect #define __gl_meshDelete tools__gl_meshDelete #define __gl_meshDeleteMesh tools__gl_meshDeleteMesh #define __gl_meshDiscardExterior tools__gl_meshDiscardExterior #define __gl_meshMakeEdge tools__gl_meshMakeEdge #define __gl_meshNewMesh tools__gl_meshNewMesh #define __gl_meshSetWindingNumber tools__gl_meshSetWindingNumber #define __gl_meshSplice tools__gl_meshSplice #define __gl_meshSplitEdge tools__gl_meshSplitEdge #define __gl_meshTessellateInterior tools__gl_meshTessellateInterior #define __gl_meshTessellateMonoRegion tools__gl_meshTessellateMonoRegion #define __gl_meshUnion tools__gl_meshUnion #define __gl_meshZapFace tools__gl_meshZapFace #define __gl_noBeginData tools__gl_noBeginData #define __gl_noCombineData tools__gl_noCombineData #define __gl_noEdgeFlagData tools__gl_noEdgeFlagData #define __gl_noEndData tools__gl_noEndData #define __gl_noErrorData tools__gl_noErrorData #define __gl_noVertexData tools__gl_noVertexData #define __gl_pqHeapDelete tools__gl_pqHeapDelete #define __gl_pqHeapDeletePriorityQ tools__gl_pqHeapDeletePriorityQ #define __gl_pqHeapExtractMin tools__gl_pqHeapExtractMin #define __gl_pqHeapInit tools__gl_pqHeapInit #define __gl_pqHeapInsert tools__gl_pqHeapInsert #define __gl_pqHeapNewPriorityQ tools__gl_pqHeapNewPriorityQ #define __gl_pqSortDelete tools__gl_pqSortDelete #define __gl_pqSortDeletePriorityQ tools__gl_pqSortDeletePriorityQ #define __gl_pqSortExtractMin tools__gl_pqSortExtractMin #define __gl_pqSortInit tools__gl_pqSortInit #define __gl_pqSortInsert tools__gl_pqSortInsert #define __gl_pqSortIsEmpty tools__gl_pqSortIsEmpty #define __gl_pqSortMinimum tools__gl_pqSortMinimum #define __gl_pqSortNewPriorityQ tools__gl_pqSortNewPriorityQ #define __gl_projectPolygon tools__gl_projectPolygon #define __gl_renderBoundary tools__gl_renderBoundary #define __gl_renderCache tools__gl_renderCache #define __gl_renderMesh tools__gl_renderMesh #define __gl_transEval tools__gl_transEval #define __gl_transSign tools__gl_transSign #define __gl_vertCCW tools__gl_vertCCW #define __gl_vertLeq tools__gl_vertLeq #endif