// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4Scene.icc,v 1.11 2003/11/27 11:48:06 johna Exp $ // GEANT4 tag $Name: geant4-06-00-patch-01 $ // // // Scene data John Allison 19th July 1996. inline G4bool G4Scene::operator == (const G4Scene& s) const { return !(G4Scene::operator != (s)); } inline const G4String& G4Scene::GetName () const { return fName; } inline G4bool G4Scene::IsEmpty () const { return fRunDurationModelList.size () == 0; } inline const std::vector& G4Scene::GetRunDurationModelList () const { return fRunDurationModelList; } inline const std::vector& G4Scene::GetEndOfEventModelList () const { return fEndOfEventModelList; } inline const G4VisExtent& G4Scene::GetExtent () const { return fExtent; } inline const G4Point3D& G4Scene::GetStandardTargetPoint () const { return fStandardTargetPoint; } inline G4bool G4Scene::GetRefreshAtEndOfEvent () const { return fRefreshAtEndOfEvent; } inline G4bool G4Scene::GetRefreshAtEndOfRun () const { return fRefreshAtEndOfRun; } inline std::vector& G4Scene::SetRunDurationModelList () { return fRunDurationModelList; } inline std::vector& G4Scene::SetEndOfEventModelList () { return fRunDurationModelList; } inline void G4Scene::SetRefreshAtEndOfEvent(G4bool refresh) { fRefreshAtEndOfEvent = refresh; } inline void G4Scene::SetRefreshAtEndOfRun(G4bool refresh) { fRefreshAtEndOfRun = refresh; }