// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4OpenGLImmediateXViewer.cc,v 1.9 2004/04/07 15:18:22 gbarrand Exp $ // GEANT4 tag $Name: geant4-06-02 $ // // // Andrew Walkden 7th February 1997 // Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and // G4OpenGLImmediateViewer. #ifdef G4VIS_BUILD_OPENGLX_DRIVER #include "G4OpenGLImmediateXViewer.hh" #include "G4ios.hh" G4OpenGLImmediateXViewer:: G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& scene, const G4String& name) : G4VViewer (scene, scene.IncrementViewCount (), name), G4OpenGLViewer (scene), G4OpenGLXViewer (scene), G4OpenGLImmediateViewer (scene) { if (fViewId < 0) return; // In case error in base class instantiation. // ensure a suitable window was found if (!vi_immediate) { G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -" " G4OpenGLXViewer couldn't get a visual." << G4endl; fViewId = -1; // This flags an error. return; } } G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {} void G4OpenGLImmediateXViewer::Initialise () { CreateGLXContext (vi_immediate); CreateMainWindow (); InitializeGLView (); // clear the buffers and window. ClearView (); FinishView (); //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //The following code was in the constructor and found not to work for //the reasons below. It was moved to DrawView(), but has now been moved //to Initialise(). //The following code is useless in its current position, as the //G4OpenGLXmViewer constructor gets called *after* it, and hence sets //doublebuffer to true or false there, after our little test to correct //it in the case of a double buffer being got for an immediate view. //Hence, code moved to DrawView. //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! // If a double buffer context has been forced upon us, ignore the // back buffer for this OpenGLImmediate view. if (doublebuffer) { doublebuffer = false; glDrawBuffer (GL_FRONT); } glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); } void G4OpenGLImmediateXViewer::DrawView () { if (white_background == true) { glClearColor (1., 1., 1., 1.); } else { glClearColor (0., 0., 0., 1.); } glClearDepth (1.0); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //Make sure current viewer is attached and clean... glXMakeCurrent (dpy, win, cx); glViewport (0, 0, WinSize_x, WinSize_y); ClearView (); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); NeedKernelVisit (); ProcessView (); glFlush (); HaloingSecondPass (); } NeedKernelVisit (); // Always need to visit G4 kernel. ProcessView (); FinishView (); } #endif