// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VUserPrimaryGeneratorAction.hh,v 1.4 2001/07/11 10:08:33 gunter Exp $ // GEANT4 tag $Name: geant4-05-02-patch-01 $ // #ifndef G4VUserPrimaryGeneratorAction_h #define G4VUserPrimaryGeneratorAction_h 1 class G4Event; // class description: // // This is the abstract base class of the user's mandatory action class // for primary vertex/particle generation. This class has only one pure // virtual method GeneratePrimaries() which is invoked from G4RunManager // during the event loop. // Note that this class is NOT intended for generating primary vertex/particle // by itself. This class should // - have one or more G4VPrimaryGenerator concrete classes such as G4ParticleGun // - set/change properties of generator(s) // - pass G4Event object so that the generator(s) can generate primaries. // class G4VUserPrimaryGeneratorAction { public: G4VUserPrimaryGeneratorAction(); virtual ~G4VUserPrimaryGeneratorAction(); public: virtual void GeneratePrimaries(G4Event* anEvent) = 0; }; #endif