// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VSampler.hh,v 1.9 2003/11/26 14:51:49 gcosmo Exp $ // GEANT4 tag $Name: geant4-06-00-patch-01 $ // // ---------------------------------------------------------------------- // Class G4VSampler // // Class description: // // This interface describes a configurable sampler. // It applies to a given particle type. // Concrete classes with this interface may be used for // scoring, importance sampling and weight cutoff (weight roulette). // Author: Michael Dressel (Michael.Dressel@cern.ch) // ---------------------------------------------------------------------- #ifndef G4VSampler_hh #define G4VSampler_hh G4VSampler_hh #include "G4Types.hh" #include "G4PlaceOfAction.hh" class G4VPhysicalVolume; class G4VImportanceAlgorithm; class G4VIStore; class G4VWeightWindowAlgorithm; class G4VWeightWindowStore; class G4VScorer; class G4VSampler { public: // with description G4VSampler(); virtual ~G4VSampler(); virtual void PrepareScoring(G4VScorer *Scorer) = 0; virtual void PrepareImportanceSampling(G4VIStore *istore, const G4VImportanceAlgorithm *ialg = 0) = 0; virtual void PrepareWeightRoulett(G4double wsurvive = 0.5, G4double wlimit = 0.25, G4double isource = 1) = 0; virtual void PrepareWeightWindow(G4VWeightWindowStore *wwstore, G4VWeightWindowAlgorithm *wwAlg = 0, G4PlaceOfAction placeOfAction = onBoundary) = 0; virtual void Configure() = 0; virtual void ClearSampling() = 0; // clear the sampler and remove the processes virtual G4bool IsConfigured() const = 0; // check if some initialization hase already been done }; #endif