// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VVisManager.hh,v 1.8 2003/01/20 14:17:20 johna Exp $ // GEANT4 tag $Name: geant4-05-02-patch-01 $ // John Allison 19/Oct/1996. // // Class Description: // // G4VVisManager is an abstract interface for the GEANT4 Visualization Manager. // The inheritance hierarchy is: // G4VVisManager <- G4VisManager <- YourVisManager // // See example/novice/N02 to see how to write YourVisManager and // instantiate it. You should *not* access it directly; instead you // should obtain a pointer as follows: // // G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance (); // // This ensures your code will link even if YourVisManager is not // instantiated or even if not provided in a library. Please protect // your code by testing the pointer, for example, by: // // if (pVVMan) pVVMan -> Draw (polyline); // // The Draw functions draw only "transient" objects. This is useful // for debugging, e.g., drawing the step in your UserSteppingAction, // since G4Steps are not kept. // // Note: to draw "permanent" objects, i.e., objects which are always // available, such as detector geometry components, or available in an // event after tracking has finished, such as hits, digitisations and // trajectories, can be drawn in a transient way if you wish but it is // usually possible to draw them in a permanent way with /vis/ // commands. The advantage is that permanent objects can be redrawn, // e.g., when you change view or viewer; transient objects get // forgotten. // // Note that the G4Transform3D argument refers to the transformation // of the *object*, not the transformation of the coordinate syste. // // Note also that where a G4VisAttributes argument is specified, it // overrides any attributes belonging to the object itself. #ifndef G4VVISMANAGER_HH #define G4VVISMANAGER_HH #include "G4Transform3D.hh" #include "G4ThreeVector.hh" // Just a typedef Hep3Vector. #include "G4RotationMatrix.hh" // Just a typedef HepRotation. class G4Polyline; class G4Text; class G4Circle; class G4Scale; class G4Square; class G4Polymarker; class G4Polyhedron; class G4NURBS; class G4VSolid; class G4VHit; class G4VTrajectory; class G4LogicalVolume; class G4VPhysicalVolume; class G4VisAttributes; class G4VVisManager { public: // With description static G4VVisManager* GetConcreteInstance (); // Returns pointer to actual visualization manager if a view is // available for drawing, else returns null. Always check value. public: virtual ~G4VVisManager (); public: // With description /////////////////////////////////////////////////////////////////////// // Draw methods for Geant4 Visualization Primitives, useful // for representing hits, digis, etc. virtual void Draw (const G4Circle&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4NURBS&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4Polyhedron&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4Polyline&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4Polymarker&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4Scale&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4Square&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4Text&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; /////////////////////////////////////////////////////////////////////// // Draw methods for Geant4 Objects as if they were Visualization // Primitives. Note that the visualization attributes needed in // some cases override any visualization attributes that are // associated with the object itself - thus you can, for example, // change the colour of a physical volume. virtual void Draw (const G4VHit&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4VTrajectory&, G4int i_mode = 0, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; // i_mode is a parameter that can be used to control the drawing of // the trajectory. See, e.g., G4VTrajectory::DrawTrajectory. virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; virtual void Draw (const G4VSolid&, const G4VisAttributes&, const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0; ////////////////////////////////////////////////////////////////////// // Other methods... virtual void GeometryHasChanged () = 0; // This is used by the run manager to notify a change of geometry. protected: static void SetConcreteInstance (G4VVisManager*); static G4VVisManager* fpConcreteInstance; // Pointer to real G4VisManager. }; #endif