// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4PhysicsVector.icc,v 1.7 2001/07/11 10:00:51 gunter Exp $ // GEANT4 tag $Name: geant4-05-02-patch-01 $ // // //--------------------------------------------------------------- // GEANT 4 class source file // // G4PhysicsVector.icc // // Description: // A physics vector which has values of energy-loss, cross-section, // and other physics values of a particle in matter in a given // range of the energy, momentum, etc. // This class serves as the base class for a vector having various // energy scale, for example like 'log', 'linear', 'free', etc. // //--------------------------------------------------------------- inline G4double G4PhysicsVector::operator[](const size_t binNumber) const { return dataVector[binNumber]; } inline G4double G4PhysicsVector::operator()(const size_t binNumber) const { return dataVector[binNumber]; } inline size_t G4PhysicsVector::GetVectorLength() const { return numberOfBin; } inline G4double G4PhysicsVector::LinearInterpolation(G4double theEnergy, size_t theLocBin) { // Linear interpolation is used to get the value. If the give energy // is in the highest bin, no interpolation will be Done. Because // there is an extra bin hidden from a user at locBin=numberOfBin, // the following interpolation is valid even the current locBin= // numberOfBin-1. G4double intplFactor = (theEnergy-binVector[theLocBin]) / (binVector[theLocBin+1]-binVector[theLocBin]); // Interpolation factor return dataVector[theLocBin] + ( dataVector[theLocBin+1]-dataVector[theLocBin] ) * intplFactor; } inline G4double G4PhysicsVector::GetValue(G4double theEnergy, G4bool& isOutRange) { // Use cache for speed up - check if the value 'theEnergy' is same as the // last call. If it is same, then use the last bin location. Also the // value 'theEnergy' lies between the last energy and low edge of of the // bin of last call, then the last bin location is used. isOutRange = false; // No range check. size_t locBin; if( theEnergy == lastEnergy ) { return lastValue; } else if( (theEnergy < lastEnergy) && (theEnergy >= binVector[lastBin]) ) { locBin = lastBin; lastEnergy = theEnergy; lastValue = LinearInterpolation(theEnergy, locBin); return lastValue; } else if( theEnergy < edgeMin ){ lastBin = 0; lastEnergy = theEnergy; lastValue = dataVector[0]; return lastValue; } else if( theEnergy >= edgeMax ){ lastBin = numberOfBin-1; lastEnergy = theEnergy; lastValue = dataVector[ numberOfBin-1 ]; return lastValue; } else { locBin = FindBinLocation(theEnergy); lastBin = locBin; lastEnergy = theEnergy; lastValue = LinearInterpolation(theEnergy, locBin); return lastValue; } } inline void G4PhysicsVector::PutValue(size_t binNumber, G4double theValue) { dataVector[binNumber] = theValue; // Fill the bin which is hidden to user with theValue. This is to // handle correctly when Energy=theEmax in getValue. if(binNumber==numberOfBin-1) { dataVector[binNumber+1] = theValue; } } inline G4bool G4PhysicsVector::IsFilledVectorExist() const { G4bool status=false; if(numberOfBin > 0) status=true; return status; } inline void G4PhysicsVector::PutComment(const G4String& theComment) { comment = theComment; } inline const G4String& G4PhysicsVector::GetComment() const { return comment; } inline G4PhysicsVectorType G4PhysicsVector::GetType() const { return type; }