// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4BSplineSurface.icc,v 1.5 2003/03/28 13:11:45 gcosmo Exp $ // GEANT4 tag $Name: geant4-05-02-patch-01 $ // // -------------------------------------------------------------------- // GEANT 4 inline definitions file // // G4BSplineSurface.icc // // Implementation of inline methods of G4BSplineSurface // -------------------------------------------------------------------- inline G4double G4BSplineSurface::GetUHit() const { return Hit->GetU(); } inline G4double G4BSplineSurface::GetVHit() const { return Hit->GetV(); } inline G4int G4BSplineSurface::MyType() const { return 2; } inline void G4BSplineSurface::Reset() { active=1; bezier_list.EmptyList(); projected_list.EmptyList(); Intersected=0; distance = kInfinity; } inline G4int G4BSplineSurface::GetRows() const { return ctl_points->GetRows(); } inline G4int G4BSplineSurface::GetCols() const { return ctl_points->GetCols(); } inline G4Point3D G4BSplineSurface::GetControlPoint(G4int a, G4int b) const { return ctl_points->Get3D(a,b); } inline G4int G4BSplineSurface::GetOrder (G4int direction) const { return order[direction]; } inline void G4BSplineSurface::PutOrder(G4int direction, G4int value) { order[direction]=value; } inline G4Vector3D G4BSplineSurface::SurfaceNormal(const G4Point3D&) const { return G4Vector3D(0,0,0); }