// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4SolidStore.hh,v 1.9 2003/11/02 14:01:22 gcosmo Exp $ // GEANT4 tag $Name: geant4-06-00-patch-01 $ // // class G4SolidStore // // Class description: // // Container for all solids, with functionality derived from // std::vector. The class is a `singleton', in that only // one can exist, and access is provided via the static method // G4SolidStore::GetInstance(). // // All solids should be registered with G4SolidStore, and removed on their // destruction. Intended principally for UI browser. The underlying // container initially has a capacity of 100. // // If much additional functionality is added, should consider containment // instead of inheritance for std::vector // // Member data: // // static G4SolidStore* // - Ptr to the single G4SolidStore // History: // 18.04.01 G.Cosmo Migrated to STL vector // 10.07.95 P.Kent Initial version // -------------------------------------------------------------------- #ifndef G4VSOLIDSTORE_HH #define G4VSOLIDSTORE_HH #include #include "G4VSolid.hh" class G4SolidStore : public std::vector { public: // with description static void Register(G4VSolid* pSolid); // Add the solid to the collection. static void DeRegister(G4VSolid* pSolid); // Remove the solid from the collection. static G4SolidStore* GetInstance(); // Get a ptr to the unique G4SolidStore, creating it if necessary. static void Clean(); // Delete all solids from the store. virtual ~G4SolidStore(); // Destructor: takes care to delete allocated solids. protected: G4SolidStore(); private: static G4SolidStore* fgInstance; static G4bool locked; }; #endif