// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: Em8PrimaryGeneratorAction.cc,v 1.5 2004/05/24 16:56:31 grichine Exp $ // GEANT4 tag $Name: geant4-06-02 $ // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #include "Em8PrimaryGeneratorAction.hh" #include "Em8DetectorConstruction.hh" #include "Em8PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "Randomize.hh" #include "G4ios.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... G4String Em8PrimaryGeneratorAction::thePrimaryParticleName="proton" ; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... Em8PrimaryGeneratorAction::Em8PrimaryGeneratorAction( Em8DetectorConstruction* Em8DC) :Em8Detector(Em8DC),rndmFlag("off"),xvertex(0.),yvertex(0.),zvertex(0.), vertexdefined(false) { G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); //create a messenger for this class gunMessenger = new Em8PrimaryGeneratorMessenger(this); // default particle kinematic G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; G4ParticleDefinition* particle = particleTable->FindParticle(particleName="proton"); particleGun->SetParticleDefinition(particle); thePrimaryParticleName = particle->GetParticleName() ; particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.)); particleGun->SetParticleEnergy(100.*GeV); zvertex = 0.0 ; // -0.5*(Em8Detector->GetAbsorberThickness()); particleGun->SetParticlePosition(G4ThreeVector(xvertex,yvertex,zvertex)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... Em8PrimaryGeneratorAction::~Em8PrimaryGeneratorAction() { delete particleGun; delete gunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void Em8PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { //this function is called at the begining of event // thePrimaryParticleName = particleGun->GetParticleDefinition()-> GetParticleName() ; G4double x0,y0,z0 ; G4double delta = 0.0001*mm; if(vertexdefined) { x0 = xvertex ; y0 = yvertex ; z0 = zvertex ; } else { x0 = 0. ; y0 = 0. ; z0 = -0.5*( Em8Detector->GetWorldSizeZ() ) + delta ; } G4double r0,phi0 ; /* **************************************************** if (rndmFlag == "on") { r0 = (Em8Detector->GetAbsorberRadius())*sqrt(G4UniformRand()); phi0 = twopi*G4UniformRand(); x0 = r0*cos(phi0); y0 = r0*sin(phi0); } ********************************************* */ particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); particleGun->GeneratePrimaryVertex(anEvent); } /////////////////////////////////////////////////////////////////////// // // G4String Em8PrimaryGeneratorAction::GetPrimaryName() { return thePrimaryParticleName ; } void Em8PrimaryGeneratorAction::Setzvertex(G4double z) { vertexdefined = true ; zvertex = z ; G4cout << " Z coordinate of the primary vertex = " << zvertex/mm << " mm." << G4endl; } void Em8PrimaryGeneratorAction::Setxvertex(G4double x) { vertexdefined = true ; xvertex = x ; G4cout << " X coordinate of the primary vertex = " << xvertex/mm << " mm." << G4endl; } void Em8PrimaryGeneratorAction::Setyvertex(G4double y) { vertexdefined = true ; yvertex = y ; G4cout << " Y coordinate of the primary vertex = " << yvertex/mm << " mm." << G4endl; }