// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // $Id: VisManager.hh,v 1.1 2004/06/14 10:09:24 maire Exp $ // GEANT4 tag $Name: geant4-06-02 $ // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... // Example Visualization Manager implementing virtual function // RegisterGraphicsSystems. Exploits C-pre-processor variables // G4VIS_USE_DAWN, etc., which are set by the GNUmakefiles if // environment variables of the same name are set. // So all you have to do is set environment variables and compile and // instantiate this in your main(). // Alternatively, you can implement an empty function here and just // register the systems you want in your main(), e.g.: // G4VisManager* myVisManager = new MyVisManager; // myVisManager -> RegisterGraphicsSystem (new MyGraphicsSystem); //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #ifndef VisManager_h #define VisManager_h 1 #include "G4VisManager.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... class VisManager: public G4VisManager { public: VisManager (); private: void RegisterGraphicsSystems (); }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif