// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // $Id: A01DriftChamberHit.hh,v 1.3 2002/12/13 11:34:28 gunter Exp $ // -------------------------------------------------------------- // #ifndef A01DriftChamberHit_h #define A01DriftChamberHit_h 1 #include "G4VHit.hh" #include "G4THitsCollection.hh" #include "G4Allocator.hh" #include "G4ThreeVector.hh" #include "G4LogicalVolume.hh" #include "G4Transform3D.hh" #include "G4RotationMatrix.hh" class A01DriftChamberHit : public G4VHit { public: A01DriftChamberHit(); A01DriftChamberHit(G4int z); virtual ~A01DriftChamberHit(); A01DriftChamberHit(const A01DriftChamberHit &right); const A01DriftChamberHit& operator=(const A01DriftChamberHit &right); int operator==(const A01DriftChamberHit &right) const; inline void *operator new(size_t); inline void operator delete(void *aHit); inline float x(); inline float y(); virtual void Draw(); virtual void Print(); private: G4int layerID; G4double time; G4ThreeVector localPos; G4ThreeVector worldPos; public: inline void SetLayerID(G4int z) { layerID = z; } inline G4int GetLayerID() const { return layerID; } inline void SetTime(G4double t) { time = t; } inline G4double GetTime() const { return time; } inline void SetLocalPos(G4ThreeVector xyz) { localPos = xyz; } inline G4ThreeVector GetLocalPos() const { return localPos; } inline void SetWorldPos(G4ThreeVector xyz) { worldPos = xyz; } inline G4ThreeVector GetWorldPos() const { return worldPos; } }; typedef G4THitsCollection A01DriftChamberHitsCollection; extern G4Allocator A01DriftChamberHitAllocator; inline void* A01DriftChamberHit::operator new(size_t) { void* aHit; aHit = (void*)A01DriftChamberHitAllocator.MallocSingle(); return aHit; } inline void A01DriftChamberHit::operator delete(void* aHit) { A01DriftChamberHitAllocator.FreeSingle((A01DriftChamberHit*) aHit); } #endif