// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // -------------------------------------------------------------- // GEANT 4 - Underground Dark Matter Detector Advanced Example // // For information related to this code contact: Alex Howard // e-mail: a.s.howard@ic.ac.uk // -------------------------------------------------------------- // Comments // // Underground Advanced // by A. Howard and H. Araujo // (27th November 2001) // // VisManager header // -------------------------------------------------------------- //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... // Example Visualization Manager implementing virtual function // RegisterGraphicsSystems. Exploits C-pre-processor variables // G4VIS_USE_DAWN, etc., which are set by the GNUmakefiles if // environment variables of the same name are set. // So all you have to do is set environment variables and compile and // instantiate this in your main(). // Alternatively, you can implement an empty function here and just // register the systems you want in your main(), e.g.: // G4VisManager* DMXVisManager = new MyVisManager; // DMXVisManager -> RegisterGraphicsSystem (new MyGraphicsSystem); //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #ifndef DMXVisManager_h #define DMXVisManager_h 1 #ifdef G4VIS_USE #include "G4VisManager.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... class DMXVisManager: public G4VisManager { public: DMXVisManager (); private: void RegisterGraphicsSystems (); }; #endif #endif