// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4BOptrForceCollision // // Class Description: // // A G4VBiasingOperator that implements a "force collision" a la // MCNP. This is meant for neutral particles. // When the track enters the volume, it is cloned. One copy makes // a forced free flight up to the volume exit. The other copy makes // a forced collision inside the volume. // // Author: Marc Verderi, November 2013. // -------------------------------------------------------------------- #ifndef G4BOptrForceCollision_hh #define G4BOptrForceCollision_hh 1 #include "G4VBiasingOperator.hh" #include "G4ThreeVector.hh" #include #include class G4BOptnForceFreeFlight; class G4BOptnForceCommonTruncatedExp; class G4BOptnCloning; class G4VProcess; class G4BiasingProcessInterface; class G4ParticleDefinition; class G4BOptrForceCollisionTrackData; class G4BOptrForceCollision : public G4VBiasingOperator { public: G4BOptrForceCollision(const G4String& particleToForce, const G4String& name="ForceCollision"); G4BOptrForceCollision(const G4ParticleDefinition* particleToForce, const G4String& name="ForceCollision"); ~G4BOptrForceCollision(); virtual void Configure() final; virtual void ConfigureForWorker() final; virtual void StartRun() final; virtual void StartTracking( const G4Track* track ) final; virtual void ExitBiasing( const G4Track*, const G4BiasingProcessInterface* ) final {}; virtual void EndTracking() final; // -- operation applied: void OperationApplied( const G4BiasingProcessInterface* callingProcess, G4BiasingAppliedCase biasingCase, G4VBiasingOperation* operationApplied, const G4VParticleChange* particleChangeProduced ) final; void OperationApplied( const G4BiasingProcessInterface* callingProcess, G4BiasingAppliedCase biasingCase, G4VBiasingOperation* occurenceOperationApplied, G4double weightForOccurenceInteraction, G4VBiasingOperation* finalStateOperationApplied, const G4VParticleChange* particleChangeProduced ) final; private: // -- Mandatory from base class : virtual G4VBiasingOperation* ProposeNonPhysicsBiasingOperation(const G4Track* track, const G4BiasingProcessInterface* callingProcess) final; virtual G4VBiasingOperation* ProposeOccurenceBiasingOperation(const G4Track* track, const G4BiasingProcessInterface* callingProcess) final; virtual G4VBiasingOperation* ProposeFinalStateBiasingOperation(const G4Track* track, const G4BiasingProcessInterface* callingProcess) final; private: G4int fForceCollisionModelID = 0; const G4Track* fCurrentTrack = nullptr; G4BOptrForceCollisionTrackData* fCurrentTrackData = nullptr; std::map< const G4BiasingProcessInterface*, G4BOptnForceFreeFlight* > fFreeFlightOperations; G4BOptnForceCommonTruncatedExp* fSharedForceInteractionOperation = nullptr; G4BOptnCloning* fCloningOperation = nullptr; G4double fInitialTrackWeight = -1.0; G4bool fSetup = true; const G4ParticleDefinition* fParticleToBias = nullptr; }; #endif