// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4VExternalNavigation // // Class description: // // Pure virtual class to be specialised by the user for tracking with // an external navigation // Authors: V.Vlachoudis, G.Cosmo - CERN, 2019 // -------------------------------------------------------------------- #ifndef G4VEXTERNALNAVIGATION_HH #define G4VEXTERNALNAVIGATION_HH #include "G4LogicalVolume.hh" #include "G4NavigationHistory.hh" #include "G4ThreeVector.hh" #include "G4VNavigation.hh" #include "G4VPhysicalVolume.hh" #include "G4VSolid.hh" class G4VExternalNavigation : public G4VNavigation { public: // with description G4VExternalNavigation(); // Constructor ~G4VExternalNavigation() override; // Destructor virtual G4VExternalNavigation* Clone() = 0; // Optional methods - may be necessary under particular circumstances virtual EInside Inside( const G4VSolid* solid, const G4ThreeVector& position, const G4ThreeVector& direction ); // Special 'Inside' call that includes direction of next motion // provided for potential optimisations. void RelocateWithinVolume( G4VPhysicalVolume* motherPhysical, const G4ThreeVector& localPoint ) override; // Update any relevant internal state to take account that // - the location has been moved to 'localPoint' // - it remains in the current (mother) physical volume 'motherPhysical' }; #endif