// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4UIWin32 // // Class description : // // G4UIWin32 is a class to handle a Windows interactive session. // It is the Windows version of G4UIterminal. // // A command box is at disposal for entering/recalling Geant4 commands. // A menubar could be customized through the AddMenu, AddButton methods. // Note that there are corresponding Geant4 commands to add a // menu in the menubar and add buttons in a menu. // Ex : // /gui/addMenu test Test // /gui/addButton test Init /run/initialize // /gui/addButton test "Set gun" "/control/execute gun.g4m" // /gui/addButton test "Run one event" "/run/beamOn 1" // // Command completion, by typing "tab" key, is available on the // command line. // Original author: G.Barrand, 1998 // Revised: O.Pena-Rodriguez, March 2021 // ------------------------------------------------------------------- #ifndef G4UIWin32_h #define G4UIWin32_h #define ID_EXIT_APP 40001 #define ID_OPEN_MACRO 40002 #define ID_SAVE_VIEWER_STATE 40003 #define ID_RUN_BEAMON 40004 #define ID_RUN_CMD 40005 #define ID_VIEW_SOLID 40006 #define ID_VIEW_WIREFRAME 40007 #define ID_PROJ_ORTHOGRAPHIC 40008 #define ID_PROJ_PERSPECTIVE 40009 #define ID_ZOOM_IN 40010 #define ID_ZOOM_OUT 40011 #define ID_ORIENTATION_XY 40012 #define ID_ORIENTATION_XZ 40013 #define ID_ORIENTATION_YZ 40014 #define ID_ORIENTATION_OBLIQUE 40015 #define ID_HELP_ABOUT 40016 #define ID_LOG_CLEAN 40017 #define ID_LOG_SAVE 40018 #define NUM_BUTTONS 12 #define MAX_HISTORY_ITEMS 10 #define IDC_MAIN_EDIT 101 #define IDC_MAIN_TOOL 102 #define IDC_MAIN_TREE_VIEW 104 #define IDC_MAIN_COMBO 105 #define IDC_MAIN_STATUS 106 #include #include #include "G4VBasicShell.hh" #include "G4VInteractiveSession.hh" #include "G4Win32.hh" #include class G4VInteractorManager; class G4UIWin32 : public G4VBasicShell, public G4VInteractiveSession { public: G4UIWin32(); ~G4UIWin32() override; // To enter interactive Win32 loop ; waiting/executing command,... G4UIsession* SessionStart() override; // To add a pulldown menu in the menu bar. // First argument is the name of the menu. // Second argument is the label of the cascade button. // Ex : AddMenu("my_menu","My menu") void AddMenu(const char*, const char*) override; // To add a push button in a pulldown menu. // First argument is the name of the menu. // Second argument is the label of the button. // Third argument is the Geant4 command executed when the button is fired. // Ex : AddButton("my_menu","Run","/run/beamOn 1"); void AddButton(const char*, const char*, const char*) override; void Prompt(const G4String&); void SessionTerminate(); void PauseSessionStart(const G4String&) override; G4int ReceiveG4cout(const G4String&) override; G4int ReceiveG4cerr(const G4String&) override; G4String GetCommand(G4int); //void TextAppendString(char*); private: void SecondaryLoop(const G4String&); G4bool GetHelpChoice(G4int&) override; void ExitHelp() const override; G4bool CreateComponents(HWND); G4bool ResizeComponents(HWND); void ProcessTabKey(); void ProcessEscKey(); void ProcessEnterKey(); void ProcessUpKey(); void ProcessDownKey(); G4bool ProcessDefaultCommands(G4int); static G4String GetToolTips(G4int); G4String GetHelpTreeToolTips(HTREEITEM); static G4String ConvertNewLines(G4String); void HelpTreeDoubleClick(HTREEITEM); G4bool SaveLogFile(LPCTSTR); void AddText(LPSTR); void DoOpenMacro(HWND); void DoSaveViewer(HWND); void DoSaveLog(HWND); G4bool InitHelpTreeItems(); HTREEITEM AddItemToHelpTree(LPTSTR, HTREEITEM = TVI_ROOT); static G4String GetShortCommandPath(G4String); LPSTR GetItemPath(HTREEITEM); void CreateHelpTree(HTREEITEM, G4UIcommandTree*); private: HWND fHWndMainWindow; HWND fHWndEditor; HWND fHWndToolBar; HWND fHWndComboBox; HWND fHWndComboEditor; HWND fHWndHelpTree; HWND fHWndStatus; G4VInteractorManager* interactorManager; HMENU menuBar; std::map > commands; static LRESULT CALLBACK MainWindowProc(HWND, UINT, WPARAM, LPARAM); // New wndproc for the combo box static LRESULT CALLBACK ComboEditorWindowProc(HWND, UINT, WPARAM, LPARAM); G4bool fHelp; G4int fHelpChoice; std::vector fHistory; G4int fHistoryPos; }; #endif