// Copyright (C) 2018, Guy Barrand. All rights reserved. // See the file tools.license for terms. #ifndef tools_sg_write_paper #define tools_sg_write_paper // To traverse a scene graph and "export" it at various file formats // by using various rendering actions. // For example by using gl2ps_action, handle the formats: // gl2ps_eps: gl2ps producing eps // gl2ps_ps: gl2ps producing ps // gl2ps_pdf: gl2ps producing pdf // gl2ps_svg: gl2ps producing svg // gl2ps_tex: gl2ps producing tex // gl2ps_pgf: gl2ps producing pgf // By using the zb_action (zb for zbuffer): // zb_ps: tools::sg offscreen zbuffer put in a PostScript file. // zb_png: zbuffer put in a png file. It needs to provide a "png_writer" function. // zb_jpeg: zbuffer put in a jpeg file. It needs to provide a "jpeg_writer" function. #include "zb_action" #include "node" #include "gl2ps_action" #include "../wps" #include "../typedefs" #include "../touplow" namespace tools { namespace sg { typedef bool (*png_writer)(std::ostream&,const std::string&, unsigned char*,unsigned int,unsigned int,unsigned int); typedef bool (*jpeg_writer)(std::ostream&,const std::string&, unsigned char*,unsigned int,unsigned int,unsigned int,int); inline bool write_paper(std::ostream& a_out, gl2ps_manager& a_gl2ps_mgr,zb_manager& a_zb_mgr, png_writer a_png_writer,jpeg_writer a_jpeg_writer, float a_back_r,float a_back_g,float a_back_b,float a_back_a, node& a_scene_graph, unsigned int a_width,unsigned int a_height, const std::string& a_file,const std::string& a__format) { if(!a_width || !a_height) return false; std::string a_format = a__format; tolowercase(a_format); //handle legacy. int gl2ps_format; if(s2format(a_format,gl2ps_format)) { gl2ps_action action(a_gl2ps_mgr,a_out,a_width,a_height); action.clear_color(a_back_r,a_back_g,a_back_b,a_back_a); if(!action.open(a_file,gl2ps_format)) return false; a_scene_graph.render(action); action.close(); return true; } zb_action action(a_zb_mgr,a_out,a_width,a_height); action.zbuffer().clear_color_buffer(0); action.add_color(a_back_r,a_back_g,a_back_b,a_back_a); action.zbuffer().clear_depth_buffer(); a_scene_graph.render(action); if((a_format=="zb_ps")||(a_format=="inzb_ps")) { wps wps(a_out); if(!wps.open_file(a_file)) { a_out << "tools::sg::write_paper : can't open " << a_file << "." << std::endl; return false; } wps.PS_BEGIN_PAGE(); wps.PS_PAGE_SCALE(float(a_width),float(a_height)); wps.PS_IMAGE(a_width,a_height,wps::rgb_4,zb_action::get_rgb,&action); wps.PS_END_PAGE(); wps.close_file(); return true; } if((a_format=="zb_png")||(a_format=="inzb_png")) { if(!a_png_writer) { a_out << "tools::sg::write_paper : no png_writer given." << std::endl; return false; } size_t sz; unsigned char* buffer = action.get_rgbas(sz); if(!buffer) { a_out << "tools::sg::write_paper : can't get rgba image." << std::endl; return false; } if(!a_png_writer(a_out,a_file,buffer,a_width,a_height,4)) { a_out << "tools::sg::write_paper : tools::png::write() failed." << std::endl; delete [] buffer; return false; } delete [] buffer; return true; } if((a_format=="zb_jpeg")||(a_format=="zb_jpg")||(a_format=="inzb_jpeg")) { if(!a_jpeg_writer) { a_out << "tools::sg::write_paper : no jpeg_writer given." << std::endl; return false; } size_t sz; unsigned char* buffer = action.get_rgbs(sz); if(!buffer) { a_out << "tools::sg::write_paper : can't get rgb image." << std::endl; return false; } if(!a_jpeg_writer(a_out,a_file,buffer,a_width,a_height,3,100)) { a_out << "tools::sg::write_paper : tools::jpeg::write() failed." << std::endl; delete [] buffer; return false; } delete [] buffer; return true; } a_out << "tools::sg::write_paper : unknown format " << a_format << std::endl; return false; } }} #endif