// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // // John Allison 15th May 2014 // A base class for "pseudo" scenes/graphics systems. #ifndef G4PSEUDOSCENE_HH #define G4PSEUDOSCENE_HH #include "G4VGraphicsScene.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Orb.hh" #include "G4Para.hh" #include "G4Sphere.hh" #include "G4Torus.hh" #include "G4Trap.hh" #include "G4Trd.hh" #include "G4Tubs.hh" #include "G4Ellipsoid.hh" #include "G4Polycone.hh" #include "G4Polyhedra.hh" #include "G4TessellatedSolid.hh" class G4PseudoScene: public G4VGraphicsScene { public: G4PseudoScene() = default; virtual ~G4PseudoScene() = default; void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes& visAttributes) { fpCurrentObjectTransformation = &objectTransformation; fpVisAttributes = &visAttributes; } void PostAddSolid () {} // From geometry/solids/CSG void AddSolid (const G4Box& solid) {ProcessVolume (solid);} void AddSolid (const G4Cons& solid) {ProcessVolume (solid);} void AddSolid (const G4Orb& solid) {ProcessVolume (solid);} void AddSolid (const G4Para& solid) {ProcessVolume (solid);} void AddSolid (const G4Sphere& solid) {ProcessVolume (solid);} void AddSolid (const G4Torus& solid) {ProcessVolume (solid);} void AddSolid (const G4Trap& solid) {ProcessVolume (solid);} void AddSolid (const G4Trd& solid) {ProcessVolume (solid);} void AddSolid (const G4Tubs& solid) {ProcessVolume (solid);} // From geometry/solids/specific void AddSolid (const G4Ellipsoid& solid) {ProcessVolume (solid);} void AddSolid (const G4Polycone& solid) {ProcessVolume (solid);} void AddSolid (const G4Polyhedra& solid) {ProcessVolume (solid);} void AddSolid (const G4TessellatedSolid& solid) {ProcessVolume (solid);} // For solids not above void AddSolid (const G4VSolid& solid) {ProcessVolume (solid);} // Compounds void AddCompound (const G4VTrajectory&) {} void AddCompound (const G4VHit&) {} void AddCompound (const G4VDigi&) {} void AddCompound (const G4THitsMap&) {} void AddCompound (const G4THitsMap&) {} void AddCompound (const G4Mesh&); // Catches mesh if special mesh rendering set // Primitives void BeginPrimitives (const G4Transform3D&) {} void EndPrimitives () {} void BeginPrimitives2D (const G4Transform3D&) {} void EndPrimitives2D () {} void AddPrimitive (const G4Polyline&) {} void AddPrimitive (const G4Text&) {} void AddPrimitive (const G4Circle&) {} void AddPrimitive (const G4Square&) {} void AddPrimitive (const G4Polymarker&) {} void AddPrimitive (const G4Polyhedron&) {} void AddPrimitive (const G4Plotter&) {} protected: virtual void ProcessVolume (const G4VSolid&); const G4Transform3D* fpCurrentObjectTransformation = nullptr; const G4VisAttributes* fpVisAttributes = nullptr; }; #endif