// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // Class Description: // // G4VUserVisAction is brought into effect by the command // /vis/scene/add/userAction. The vis manager instantiates a // G4CallbackModel when the vis action is registered, and adds // it to the scene. The pure virtual Draw() method // is invoked whenever the viewer needs to "visit the kernel", e.g., // to remake its graphical database, if any, or simply to refresh the // screen. It is not intended to be called directly. It is called // via the operator() which is defined to satisfy the template // G4CallbackModel. // // A concrete Draw() method would normally make use of the Draw() methods // of the vis manager, e.g: // G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance(); // if (pVisManager) { // pVisManager->Draw(G4Box("box",2*cm,2*cm,2*cm), // G4VisAttributes(G4Colour(1,1,0))); // ... // but it can also use pointers fpSceneHandler and pMP that give it // direct access to the current scene handler and modeling parameters // for more advanced use. // // See the User Guide for Application Developers. #ifndef G4VUSERVISACTION_HH #define G4VUSERVISACTION_HH class G4VGraphicsScene; class G4ModelingParameters; class G4VUserVisAction { public: // With description G4VUserVisAction(): fpSceneHandler(nullptr), fpMP(nullptr) {} virtual ~G4VUserVisAction() {} void operator()(G4VGraphicsScene& scene, const G4ModelingParameters* pMP) { fpSceneHandler = &scene; fpMP = pMP; Draw(); } protected: virtual void Draw() = 0; G4VGraphicsScene* fpSceneHandler; const G4ModelingParameters* fpMP; }; #endif