// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4VUserParallelWorld // // Class description: // // This is the abstract base class for a user's parallel world. // The user MUST NOT create the world volume, and should either get it // from GetWorld() protected method, and set inside the Construct() method. // The constructor must take a unique name of the parallel world, which is // used for the name of the world physical volume of this parallel world. // Author: M.Asai (SLAC), 9 June 2006 // -------------------------------------------------------------------- #ifndef G4VUserParallelWorld_hh #define G4VUserParallelWorld_hh 1 #include "globals.hh" class G4VPhysicalVolume; class G4LogicalVolume; class G4VSensitiveDetector; class G4VUserParallelWorld { public: G4VUserParallelWorld(const G4String& worldName); virtual ~G4VUserParallelWorld() = default; virtual void Construct() = 0; virtual void ConstructSD() {} inline const G4String& GetName() { return fWorldName; } protected: G4VPhysicalVolume* GetWorld(); void SetSensitiveDetector(const G4String& logVolName, G4VSensitiveDetector* aSD, G4bool multi = false); void SetSensitiveDetector(G4LogicalVolume* logVol, G4VSensitiveDetector* aSD); protected: G4String fWorldName = "ParallelWorld"; }; #endif