// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4MultiEventAction // // Class description: // // This class extends G4UserEventAction and allows multiple user-defined // tracking actions to be used in the same job. // The class is a vector of user-defined tracking actions. // This class owns and manages the dependent user-actions. // Usage: // There is no need to explicitly use this class as long as the // user actions are set via G4UserActionInitialization::SetUserAction() // that can be called several times. Explicitly, this is what is happening: // In user-defined action initialization: // G4MultiEventAction* action = new G4MultiEventAction; // action->push_back( G4UserEventActionUPtr( new MyUserEventAction ); // [... add as many as needed ...] // SetUserAction( action ); // Author: Andrea Dotti, SLAC - 17.01.2016 // -------------------------------------------------------------------- #ifndef G4MULTIEVENTACTION_HH #define G4MULTIEVENTACTION_HH #include "G4UserEventAction.hh" #include #include using G4UserEventActionUPtr=std::unique_ptr; using G4UserEventActionVector=std::vector; class G4MultiEventAction : public G4UserEventAction , public G4UserEventActionVector { public: G4MultiEventAction() = default; ~G4MultiEventAction() override = default; void SetEventManager(G4EventManager* ) override; void BeginOfEventAction(const G4Event* ) override; void EndOfEventAction(const G4Event* ) override; }; #endif