// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // /// \file UserMoleculeGun.hh /// \brief Definition of the UserMoleculeGun class #ifndef UserMoleculeGun_h #define UserMoleculeGun_h 1 #include "G4DNAChemistryManager.hh" #include "G4MoleculeGun.hh" class UserMoleculeGun; class UserMoleculeShoot : public G4enable_shared_from_this, public G4MoleculeShoot { public: UserMoleculeShoot(); ~UserMoleculeShoot() override; void Shoot(G4MoleculeGun*) override {}; virtual void MyShoot(UserMoleculeGun*) = 0; template G4shared_ptr ChangeType(); G4int fCopyNumber{-1}; G4int fStrand{-1}; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... template class TUserMoleculeShoot : public UserMoleculeShoot { public: TUserMoleculeShoot() : UserMoleculeShoot(){;} ~TUserMoleculeShoot() override {;} void MyShoot(UserMoleculeGun*) override; protected: void ShootAtRandomPosition(UserMoleculeGun*); void ShootAtFixedPosition(UserMoleculeGun*); }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... template G4shared_ptr UserMoleculeShoot::ChangeType() { G4shared_ptr output(new TUserMoleculeShoot); output->fMoleculeName = fMoleculeName; output->fPosition = fPosition; output->fTime = fTime; output->fNumber = fNumber; output->fBoxSize = fBoxSize; output->fCopyNumber = fCopyNumber; output->fStrand = fStrand; return output; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... class UserMoleculeGun : public G4ITGun { public: UserMoleculeGun() = default; ~UserMoleculeGun() override = default; void DefineTracks() override; void AddMolecule(const G4String& name, const G4ThreeVector& position, G4double time, G4int copyNumber, G4int strand); void AddWaterMolecule(const G4ThreeVector& position, G4int trackId, ElectronicModification elecModif, G4int electronicLevel); protected: void BuildAndPushTrack(const G4String& name, const G4ThreeVector& position, G4double time = 0); void BuildAndPushTrack(const G4String& name, const G4ThreeVector& position, G4double time, G4int copyNumber, G4int strand); std::vector > fShoots; friend class UserMoleculeShoot; template friend class TUserMoleculeShoot; }; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #endif