// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** /// \file materials/src/G4LatticePhysical.cc /// \brief Implementation of the G4LatticePhysical class // // // 20131115 Save rotation results in local variable, report verbosely // 20131116 Replace G4Transform3D with G4RotationMatrix #include "G4LatticePhysical.hh" #include "G4LatticeLogical.hh" #include "G4PhysicalConstants.hh" #include "G4RotationMatrix.hh" #include "G4SystemOfUnits.hh" // Unit vectors defined for convenience (avoid memory churn) namespace { G4ThreeVector xhat(1, 0, 0), yhat(0, 1, 0), zhat(0, 0, 1), nullVec(0, 0, 0); } G4LatticePhysical::G4LatticePhysical(const G4LatticeLogical* Lat, const G4RotationMatrix* Rot) : fLattice(Lat) { SetPhysicalOrientation(Rot); } void G4LatticePhysical::SetPhysicalOrientation(const G4RotationMatrix* Rot) { if (Rot == nullptr) { // No orientation specified fLocalToGlobal = fGlobalToLocal = G4RotationMatrix::IDENTITY; } else { fLocalToGlobal = fGlobalToLocal = *Rot; // Frame rotation fGlobalToLocal.invert(); } if (verboseLevel != 0) { G4cout << "G4LatticePhysical::SetPhysicalOrientation " << *Rot << "\nfLocalToGlobal: " << fLocalToGlobal << "\nfGlobalToLocal: " << fGlobalToLocal << G4endl; } } void G4LatticePhysical::SetLatticeOrientation(G4double t_rot, G4double p_rot) { fTheta = t_rot; fPhi = p_rot; if (verboseLevel != 0) { G4cout << "G4LatticePhysical::SetLatticeOrientation " << fTheta << " " << fPhi << G4endl; } } void G4LatticePhysical::SetMillerOrientation(G4int l, G4int k, G4int n) { fTheta = halfpi - std::atan2(n + 0.000001, l + 0.000001); fPhi = halfpi - std::atan2(l + 0.000001, k + 0.000001); if (verboseLevel != 0) { G4cout << "G4LatticePhysical::SetMillerOrientation(" << l << k << n << ") : " << fTheta << " " << fPhi << G4endl; } } /////////////////////////////// // Loads the group velocity in m/s ///////////////////////////// G4double G4LatticePhysical::MapKtoV(G4int polarizationState, G4ThreeVector k) const { if (verboseLevel > 1) { G4cout << "G4LatticePhysical::MapKtoV " << k << G4endl; } k.rotate(yhat, fTheta).rotate(zhat, fPhi); return fLattice->MapKtoV(polarizationState, k); } /////////////////////////////// // Loads the normalized direction vector along VG /////////////////////////////// G4ThreeVector G4LatticePhysical::MapKtoVDir(G4int polarizationState, G4ThreeVector k) const { if (verboseLevel > 1) { G4cout << "G4LatticePhysical::MapKtoVDir " << k << G4endl; } k.rotate(yhat, fTheta).rotate(zhat, fPhi); G4ThreeVector VG = fLattice->MapKtoVDir(polarizationState, k); return VG.rotate(zhat, -fPhi).rotate(yhat, -fTheta); } // Apply orientation transforms to specified vector G4ThreeVector G4LatticePhysical::RotateToGlobal(const G4ThreeVector& dir) const { if (verboseLevel > 1) { G4cout << "G4LatticePhysical::RotateToGlobal " << dir << "\nusing fLocalToGlobal " << fLocalToGlobal << G4endl; } G4ThreeVector result = fLocalToGlobal * dir; if (verboseLevel > 1) { G4cout << " result " << result << G4endl; } return result; } G4ThreeVector G4LatticePhysical::RotateToLocal(const G4ThreeVector& dir) const { if (verboseLevel > 1) { G4cout << "G4LatticePhysical::RotateToLocal " << dir << "\nusing fGlobalToLocal " << fGlobalToLocal << G4endl; } G4ThreeVector result = fGlobalToLocal * dir; if (verboseLevel > 1) { G4cout << " result " << result << G4endl; } return result; }