// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file processes/phonon/src/G4PhononReflection.cc /// \brief Implementation of the G4PhononReflection class // // This process handles the interaction of phonons with // boundaries. Implementation of this class is highly // geometry dependent.Currently, phonons are killed when // they reach a boundary. If the other side of the // boundary was Al, a hit is registered. // // // 20131115 Throw exception if track's polarization state is invalid. #include "G4PhononReflection.hh" #include "G4ExceptionSeverity.hh" #include "G4GeometryTolerance.hh" #include "G4LatticePhysical.hh" #include "G4PhononLong.hh" #include "G4PhononTransFast.hh" #include "G4PhononTransSlow.hh" #include "G4PhysicalConstants.hh" #include "G4Step.hh" #include "G4StepPoint.hh" #include "G4SystemOfUnits.hh" #include "G4VParticleChange.hh" G4PhononReflection::G4PhononReflection(const G4String& aName) : G4VPhononProcess(aName), kCarTolerance(G4GeometryTolerance::GetInstance()->GetSurfaceTolerance()) {;} G4PhononReflection::~G4PhononReflection() {;} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... // Always return DBL_MAX and Forced. This ensures that the process is // called at the end of every step. In PostStepDoIt the process // decides whether the step encountered a volume boundary and a // reflection should be applied G4double G4PhononReflection::GetMeanFreePath(const G4Track&, G4double, G4ForceCondition* condition) { *condition = Forced; return DBL_MAX; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... // This process handles the interaction of phonons with // boundaries. Implementation of this class is highly geometry // dependent.Currently, phonons are killed when they reach a // boundary. If the other side of the boundary was Al, a hit is // registered. G4VParticleChange* G4PhononReflection::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep) { aParticleChange.Initialize(aTrack); //Check if current step is limited by a volume boundary G4StepPoint* postStepPoint = aStep.GetPostStepPoint(); if (postStepPoint->GetStepStatus()!=fGeomBoundary) { //make sure that correct phonon velocity is used after the step int pol = GetPolarization(aTrack); if (pol < 0 || pol > 2) { G4Exception("G4PhononReflection::PostStepDoIt","Phonon001", EventMustBeAborted, "Track is not a phonon"); return &aParticleChange; // NOTE: Will never get here } // FIXME: This should be using wave-vector, shouldn't it? G4double vg = theLattice->MapKtoV(pol, aTrack.GetMomentumDirection()); //Since step was not a volume boundary, just set correct phonon velocity and return aParticleChange.ProposeVelocity(vg); return &aParticleChange; } // do nothing but return is the step is too short // This is to allow actual reflection where after // the first boundary crossing a second, infinitesimal // step occurs crossing back into the original volume if (aTrack.GetStepLength()<=kCarTolerance/2) { return &aParticleChange; } G4double eKin = aTrack.GetKineticEnergy(); aParticleChange.ProposeNonIonizingEnergyDeposit(eKin); aParticleChange.ProposeTrackStatus(fStopAndKill); return &aParticleChange; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....