// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file PrimaryGeneratorAction.cc /// \brief Implementation of the PrimaryGeneratorAction class // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... #include "PrimaryGeneratorAction.hh" #include "DetectorConstruction.hh" #include "PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "G4SystemOfUnits.hh" #include "Randomize.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det) :G4VUserPrimaryGeneratorAction(), fDetector(det),fRndmBeam(0.), fGunMessenger(0) { fParticleGun = new G4ParticleGun(1); SetDefaultKinematic(); //create a messenger for this class fGunMessenger = new PrimaryGeneratorMessenger(this); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... PrimaryGeneratorAction::~PrimaryGeneratorAction() { delete fParticleGun; delete fGunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::SetDefaultKinematic() { G4ParticleDefinition* particle = G4ParticleTable::GetParticleTable()->FindParticle("e-"); fParticleGun->SetParticleDefinition(particle); fParticleGun->SetParticleEnergy(500*keV); fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); G4double position = -0.45*(fDetector->GetWorldSizeX()); fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { //this function is called at the begining of event //randomize the beam, if requested. // if (fRndmBeam > 0.) { G4ThreeVector oldPosition = fParticleGun->GetParticlePosition(); if (fRndmBeam > fDetector->GetAbsorSizeYZ()) fRndmBeam = fDetector->GetAbsorSizeYZ(); G4double rbeam = 0.5*fRndmBeam; G4double x0 = oldPosition.x(); G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam; G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam; fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); fParticleGun->GeneratePrimaryVertex(anEvent); fParticleGun->SetParticlePosition(oldPosition); } else fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......