// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // G4VExternalNavigation // // Class description: // // Pure virtual class to be specialised by the user for tracking with // an external navigation // Authors: V.Vlachoudis, G.Cosmo - CERN, 2019 // -------------------------------------------------------------------- #ifndef G4VEXTERNALNAVIGATION_HH #define G4VEXTERNALNAVIGATION_HH #include "G4NavigationHistory.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4VSolid.hh" #include "G4ThreeVector.hh" class G4VExternalNavigation { public: // with description G4VExternalNavigation(); // Constructor virtual ~G4VExternalNavigation(); // Destructor virtual G4bool LevelLocate( G4NavigationHistory& history, const G4VPhysicalVolume* blockedVol, const G4int blockedNum, const G4ThreeVector& globalPoint, const G4ThreeVector* globalDirection, const G4bool pLocatedOnEdge, G4ThreeVector& localPoint) = 0; // Search positioned volumes in mother at current top level of history // for volume containing globalPoint. Do not test the blocked volume. // If a containing volume is found, `stack' the new volume and return // true, else return false (the point lying in the mother but not any // of the daughters). localPoint = global point in local system on entry, // point in new system on exit. virtual G4double ComputeStep( const G4ThreeVector& localPoint, const G4ThreeVector& localDirection, const G4double currentProposedStepLength, G4double& newSafety, G4NavigationHistory& history, G4bool& validExitNormal, G4ThreeVector& exitNormal, G4bool& exiting, G4bool& entering, G4VPhysicalVolume** pBlockedPhysical, G4int& blockedReplicaNo ) = 0; // Compute the length of a step to the next boundary. // Ignore the (input) pBlockedPhysical volume (with replica/parameterisation // number 'blockedReplica') // Identify the next candidate volume (if a daughter of current volume), // and return it in pBlockedPhysical, blockedReplicaNo // In/Out Navigation history: to be update for volume of next intersection. // In/out 'newsafety' is the known isotropic safety of the initial point: // an earlier (likely crude) estimate on input, // to be updated with new estimate for the same (start) point. virtual G4double ComputeSafety( const G4ThreeVector& globalpoint, const G4NavigationHistory& history, const G4double pMaxLength = DBL_MAX ) = 0; virtual G4VExternalNavigation* Clone() = 0; // Optional methods - may be necessary under particular circumstances virtual EInside Inside( const G4VSolid* solid, const G4ThreeVector& position, const G4ThreeVector& direction ); // Special 'Inside' call that includes direction of next motion // provided for potential optimisations. virtual void RelocateWithinVolume( G4VPhysicalVolume* motherPhysical, const G4ThreeVector& localPoint ); // Update any relevant internal state to take account that // - the location has been moved to 'localPoint' // - it remains in the current (mother) physical volume 'motherPhysical' inline G4int GetVerboseLevel() const { return fVerbose; } inline void SetVerboseLevel(G4int level) { fVerbose = level; } // Get/Set verbosity level. inline void CheckMode(G4bool mode) { fCheck = mode; } // Run navigation in "check-mode", therefore using additional // verifications and more strict correctness conditions. // Should be effective only with G4VERBOSE set. protected: G4bool fCheck = false; G4int fVerbose = 0; }; #endif