// Copyright (C) 2010, Guy Barrand. All rights reserved. // See the file tools.license for terms. #ifndef tools_io_iwbuf #define tools_io_iwbuf #include "../typedefs" #include #include namespace tools { namespace io { class iwbuf { public: virtual ~iwbuf() {} public: virtual bool write(uchar) = 0; virtual bool write(char) = 0; virtual bool write(uint16) = 0; virtual bool write(int16) = 0; virtual bool write(uint32) = 0; virtual bool write(int32) = 0; virtual bool write(uint64) = 0; virtual bool write(int64) = 0; virtual bool write(float) = 0; virtual bool write(double) = 0; virtual bool write(bool) = 0; virtual bool write_vec(uint32,const uchar*) = 0; virtual bool write_vec(uint32,const char*) = 0; virtual bool write_vec(uint32,const uint16*) = 0; virtual bool write_vec(uint32,const int16*) = 0; virtual bool write_vec(uint32,const uint32*) = 0; virtual bool write_vec(uint32,const int32*) = 0; virtual bool write_vec(uint32,const uint64*) = 0; virtual bool write_vec(uint32,const int64*) = 0; virtual bool write_vec(uint32,const float*) = 0; virtual bool write_vec(uint32,const double*) = 0; virtual bool write_vec(uint32,const bool*) = 0; virtual bool write_vec(const std::vector&) = 0; virtual bool write_cstr(const char* a_cstr) = 0; virtual bool write_img(uint32,uint32,uint32,const uchar*) = 0; typedef std::vector< std::vector > std_vec_vec_uint_t; virtual bool write_std_vec_vec(const std_vec_vec_uint_t&) = 0; typedef std::vector< std::vector > std_vec_vec_float_t; virtual bool write_std_vec_vec(const std_vec_vec_float_t&) = 0; typedef std::vector< std::vector > std_vec_vec_double_t; virtual bool write_std_vec_vec(const std_vec_vec_double_t&) = 0; typedef std::vector< std::vector > std_vec_vec_string_t; virtual bool write_std_vec_vec(const std_vec_vec_string_t&) = 0; public: virtual const char* buf() const = 0; virtual size_t length() const = 0; }; }} #endif