// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4VRML1Viewer.hh,v 1.7 2002/06/23 03:31:42 stanaka Exp $ // GEANT4 tag $Name: geant4-07-01 $ // // G4VRML1Viewer.hh // Satoshi Tanaka & Yasuhide Sawada #ifndef WIN32 #ifdef G4VIS_BUILD_VRML_DRIVER #ifndef G4VRML1_VIEWER_HH #define G4VRML1_VIEWER_HH #include "G4VViewer.hh" #include "globals.hh" class G4VRML1SceneHandler; class G4VRML1Viewer: public G4VViewer { public: G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name = ""); virtual ~G4VRML1Viewer(); void ClearView(); void DrawView(); void ShowView(); void FinishView(); private: void SetView(); private: G4VRML1SceneHandler& fSceneHandler; // Reference to Graphics Scene for this view. }; #endif //G4VRML1_VIEW_HH #endif //G4VIS_BUILD_VRML_DRIVER #endif //WIN32