// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4OpenGLStoredXmViewer.cc,v 1.11 2005/06/02 17:43:46 allison Exp $ // GEANT4 tag $Name: geant4-07-01 $ // // // Andrew Walkden 10th February 1997 // Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer // and G4OpenGLStoredViewer. #ifdef G4VIS_BUILD_OPENGLXM_DRIVER #include "G4OpenGLStoredXmViewer.hh" #include "G4ios.hh" G4OpenGLStoredXmViewer:: G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler, const G4String& name) : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name), G4OpenGLViewer (sceneHandler), G4OpenGLXmViewer (sceneHandler), G4OpenGLStoredViewer (sceneHandler) { if (fViewId < 0) return; // In case error in base class instantiation. if (!vi_stored) { fViewId = -1; // This flags an error. G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -" " G4OpenGLXmViewer couldn't get a visual." << G4endl; return; } } G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {} void G4OpenGLStoredXmViewer::Initialise () { CreateGLXContext (vi_stored); CreateMainWindow (); CreateFontLists (); InitializeGLView (); // clear the buffers and window. ClearView (); FinishView (); glDepthFunc (GL_LEQUAL); glDepthMask (GL_TRUE); glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glShadeModel (GL_FLAT); } void G4OpenGLStoredXmViewer::DrawView () { if (white_background == true) { glClearColor (1., 1., 1., 1.); } else { glClearColor (0., 0., 0., 1.); } //Make sure current viewer is attached and clean... glXMakeCurrent (dpy, win, cx); glViewport (0, 0, WinSize_x, WinSize_y); ClearView (); G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle(); //See if things have changed from last time and remake if necessary... KernelVisitDecision (); ProcessView (); if(style!=G4ViewParameters::hlr && haloing_enabled) { HaloingFirstPass (); DrawDisplayLists (); glFlush (); HaloingSecondPass (); } DrawDisplayLists (); FinishView (); } #endif