// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // $Id: A01PrimaryGeneratorAction.hh,v 1.3 2002/12/13 11:34:29 gunter Exp $ // -------------------------------------------------------------- // #ifndef A01PrimaryGeneratorAction_h #define A01PrimaryGeneratorAction_h 1 #include "G4VUserPrimaryGeneratorAction.hh" #include "globals.hh" class G4ParticleGun; class G4Event; class G4ParticleDefinition; class A01PrimaryGeneratorMessenger; class A01PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: A01PrimaryGeneratorAction(); virtual ~A01PrimaryGeneratorAction(); virtual void GeneratePrimaries(G4Event*); private: G4ParticleGun* particleGun; A01PrimaryGeneratorMessenger* gunMessenger; G4ParticleDefinition* positron; G4ParticleDefinition* muon; G4ParticleDefinition* pion; G4ParticleDefinition* kaon; G4ParticleDefinition* proton; G4double momentum; G4double sigmaMomentum; G4double sigmaAngle; G4bool randomizePrimary; public: inline void SetMomentum(G4double val) { momentum = val; } inline G4double GetMomentum() const { return momentum; } inline void SetSigmaMomentum(G4double val) { sigmaMomentum = val; } inline G4double GetSigmaMomentum() const { return sigmaMomentum; } inline void SetSigmaAngle(G4double val) { sigmaAngle = val; } inline G4double GetSigmaAngle() const { return sigmaAngle; } inline void SetRandomize(G4bool val) { randomizePrimary = val; } inline G4bool GetRandomize() const { return randomizePrimary; } }; #endif