// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // $Id: RemSimVehicle1.hh,v 1.7 2004/05/22 12:57:05 guatelli Exp $ // GEANT4 tag $Name: geant4-07-01 $ // // Code developed by: S.Guatelli, guatelli@ge.infn.it // #ifndef RemSimVehicle1_h #define RemSimVehicle1_h 1 class RemSimVGeometryComponent; class G4VPhysicalVolume; class G4Box; class G4LogicalVolume; class G4Material; class RemSimMaterial; class G4VisAttributes; class RemSimVehicle1: public RemSimVGeometryComponent { public: RemSimVehicle1(); ~RemSimVehicle1(); void ConstructComponent(G4VPhysicalVolume*); void DestroyComponent(); G4VPhysicalVolume* GetShelter(){return 0;}; private: RemSimMaterial* pMaterial; G4VPhysicalVolume* layervacuumPhys; G4VPhysicalVolume* layer1Phys; G4VPhysicalVolume* layer2Phys; G4VPhysicalVolume* layer3Phys; G4VPhysicalVolume* layer4Phys; G4VPhysicalVolume* layer5Phys; G4VPhysicalVolume* layer6Phys; G4VPhysicalVolume* layer7Phys; G4VPhysicalVolume* layer8Phys; G4VPhysicalVolume* layer9Phys; G4VPhysicalVolume* layer10Phys; G4VPhysicalVolume* layer11Phys; G4VPhysicalVolume* layer12Phys; G4VPhysicalVolume* layer13Phys; G4VPhysicalVolume* layer14Phys; G4VPhysicalVolume* layer15Phys; G4VPhysicalVolume* layerPhys; G4VPhysicalVolume* layer16Phys; G4VPhysicalVolume* layer17Phys; G4VPhysicalVolume* layer18Phys; G4VPhysicalVolume* layer19Phys; G4VPhysicalVolume* layer20Phys; G4VPhysicalVolume* layer21Phys; G4VPhysicalVolume* layer22Phys; G4VPhysicalVolume* layer23Phys; G4VPhysicalVolume* layer24Phys; G4VPhysicalVolume* layer25Phys; G4VPhysicalVolume* layer26Phys; G4VPhysicalVolume* layer27Phys; }; #endif