// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4HitsModel.hh,v 1.4 1999/12/15 14:54:29 gunter Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // // John Allison 26th August 1998. // // Class Description: // // Model which knows how to draw GEANT4 hits. // // For access to base class information, e.g., modeling parameters, // use GetModelingParameters() inherited from G4VModel. See Class // Description of the base class G4VModel. #ifndef G4HITSMODEL_HH #define G4HITSMODEL_HH #include "G4VModel.hh" class G4HitsModel: public G4VModel { public: // With description G4HitsModel (); virtual ~G4HitsModel (); virtual void DescribeYourselfTo (G4VGraphicsScene&); // The main task of a model is to describe itself to the scene. virtual G4String GetCurrentDescription () const; // A description which depends on the current state of the model. virtual G4String GetCurrentTag () const; // A tag which depends on the current state of the model. virtual G4bool Validate (); // Validate, but allow internal changes (hence non-const function). }; #include "G4HitsModel.icc" #endif