// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VRML1.hh,v 1.6 1999/12/15 14:54:14 gunter Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // G4VRML1.hh // Yasuhide Sawada and Satoshi Tanaka #if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML) #ifndef G4VRML1_HH #define G4VRML1_HH #include "G4VGraphicsSystem.hh" #include "FRClient.h" class G4VSceneHandler; //#define FR_VRML_DEFAULT_PORT 40801 //#define FR_VRML_PORT_ENV "FR_VRML_PORT" //#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME" #include "G4VRMLNetConfig.hh" class G4VRML1: public G4VGraphicsSystem { public: G4VRML1(); virtual ~G4VRML1(); G4VSceneHandler* CreateSceneHandler(const G4String& name = ""); G4VViewer* CreateViewer(G4VSceneHandler&, const G4String& name = ""); public: const G4String& getHostName() { return fHostName; } G4int getPort() { return fPort; } private: G4String fHostName; G4int fPort; }; #endif //G4VRML1_HH #endif //G4VIS_BUILD_VRML_DRIVER