// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4RayTracerSceneHandler.cc,v 1.1 2000/02/23 16:03:53 johna Exp $ // GEANT4 tag $Name: geant4-03-00 $ #include "G4RayTracerSceneHandler.hh" G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system, const G4String& name): G4VSceneHandler(system, fSceneIdCount++, name) { fSceneCount++; } G4RayTracerSceneHandler::~G4RayTracerSceneHandler() { fSceneCount--; } G4int G4RayTracerSceneHandler::GetSceneCount() { return fSceneCount; } G4int G4RayTracerSceneHandler::fSceneIdCount = 0; G4int G4RayTracerSceneHandler::fSceneCount = 0;