// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4RayTrajectoryPoint.hh,v 1.3 2000/03/09 17:38:33 asaim Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // // class description: // // This is a concrete class of G4VTrajectoryPoint which represents a point where // a ray crosses upon a surface of a volume regardless of its visibility. Objects // of this class are created by G4RayTrajectory class object. // ///////////////////////// //G4RayTrajectoryPoint.hh ///////////////////////// #ifndef G4RayTrajectoryPoint_h #define G4RayTrajectoryPoint_h 1 class G4VisAttributes; #include "globals.hh" #include "G4VTrajectoryPoint.hh" #include "G4Allocator.hh" #include "G4ThreeVector.hh" class G4RayTrajectoryPoint :public G4VTrajectoryPoint { public: G4RayTrajectoryPoint(); virtual ~G4RayTrajectoryPoint(); inline void *operator new(size_t); inline void operator delete(void *aTrajectoryPoint); inline int operator==(const G4RayTrajectoryPoint& right) const { return (this==&right); }; private: const G4VisAttributes* preStepAtt; const G4VisAttributes* postStepAtt; G4ThreeVector surfaceNormal; G4double stepLength; public: inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; } inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; } inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; } inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; } inline void SetSurfaceNormal(G4ThreeVector val) { surfaceNormal = val; } inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; } inline void SetStepLength(G4double val) { stepLength = val; } inline G4double GetStepLength() const { return stepLength; } }; extern G4Allocator G4RayTrajectoryPointAllocator; inline void* G4RayTrajectoryPoint::operator new(size_t) { void *aTrajectoryPoint; aTrajectoryPoint = (void *) G4RayTrajectoryPointAllocator.MallocSingle(); return aTrajectoryPoint; } inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint) { G4RayTrajectoryPointAllocator.FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint); } #endif