// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4RayTracerSceneHandler.hh,v 1.3 2000/08/19 18:34:47 johna Exp $ // GEANT4 tag $Name: geant4-03-00 $ // John Allison 17th March 2000 #ifndef G4RAYTRACERSCENEHANDLER_HH #define G4RAYTRACERSCENEHANDLER_HH #include "G4VSceneHandler.hh" class G4RayTracerSceneHandler: public G4VSceneHandler { public: G4RayTracerSceneHandler(G4VGraphicsSystem& system, const G4String& name = ""); virtual ~G4RayTracerSceneHandler(); void AddPrimitive(const G4Polyline&){} void AddPrimitive(const G4Text&){} void AddPrimitive(const G4Circle&){} void AddPrimitive(const G4Square&){} void AddPrimitive(const G4Polyhedron&){} void AddPrimitive(const G4NURBS&){} void AddPrimitive(const G4Polymarker&){} void AddThis(const G4Box&){} void AddThis(const G4Cons&){} void AddThis(const G4Tubs&){} void AddThis(const G4Trd&){} void AddThis(const G4Trap&){} void AddThis(const G4Sphere&){} void AddThis(const G4Para&){} void AddThis(const G4Torus&){} void AddThis(const G4Polycone&){} void AddThis(const G4Polyhedra&){} void AddThis(const G4VSolid&){} static G4int GetSceneCount(); private: static G4int fSceneIdCount; // Counter for RayTracer scene handlers. static G4int fSceneCount; // No. of extanct scene handlers. }; #endif