// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VTrajectory.hh,v 1.4 2000/01/26 04:20:31 asaim Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // //--------------------------------------------------------------- // // G4VTrajectory.hh // // Description: // This is the abstract base class of a trajectory. // // Contact: // Questions and comments to this code should be sent to // Katsuya Amako (e-mail: Katsuya.Amako@kek.jp) // Makoto Asai (e-mail: asai@kekvax.kek.jp) // Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp) // // --------------------------------------------------------------- #ifndef G4VTrajectory_h #define G4VTrajectory_h 1 class G4Step; #include "G4VTrajectoryPoint.hh" #include "globals.hh" class G4VTrajectory { public: G4VTrajectory() {;} virtual ~G4VTrajectory() {;} inline int operator == (const G4VTrajectory& right){return (this==&right);} virtual void ShowTrajectory() const = 0; virtual void DrawTrajectory(G4int i_mode=0) const = 0; virtual void AppendStep(const G4Step*) = 0; virtual int GetPointEntries() const = 0; virtual G4VTrajectoryPoint* GetPoint(int) const = 0; virtual void MergeTrajectory(G4VTrajectory*) = 0; }; #endif