// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4StepPoint.icc,v 1.2 2000/06/01 02:28:57 kurasige Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // inline const G4ThreeVector& G4StepPoint::GetPosition() const { return fPosition; } inline void G4StepPoint::SetPosition(const G4ThreeVector& aValue) { fPosition = aValue; } inline void G4StepPoint::AddPosition(const G4ThreeVector& aValue) { fPosition += aValue; } // Position where the track locates inline G4double G4StepPoint::GetLocalTime() const { return fLocalTime; } inline void G4StepPoint::SetLocalTime(const G4double aValue) { fLocalTime = aValue; } inline void G4StepPoint::AddLocalTime(const G4double aValue) { fLocalTime += aValue; } // Time since the track is created. inline G4double G4StepPoint::GetGlobalTime() const { return fGlobalTime; } inline void G4StepPoint::SetGlobalTime(const G4double aValue) { fGlobalTime = aValue; } inline void G4StepPoint::AddGlobalTime(const G4double aValue) { fGlobalTime += aValue; } // Time since the event in which the track belongs is created. inline G4double G4StepPoint::GetProperTime() const { return fProperTime; } inline void G4StepPoint::SetProperTime(const G4double aValue) { fProperTime = aValue; } inline void G4StepPoint::AddProperTime(const G4double aValue) { fProperTime += aValue; } // Proper time of the particle. inline const G4ThreeVector& G4StepPoint::GetMomentumDirection() const { return fMomentumDirection; } inline void G4StepPoint::SetMomentumDirection(const G4ThreeVector& aValue) { fMomentumDirection = aValue; } inline void G4StepPoint::AddMomentumDirection(const G4ThreeVector& aValue) { fMomentumDirection += aValue; } // Direction of momentum (should be an unit vector) inline G4ThreeVector G4StepPoint::GetMomentum() const { G4double tMomentum = sqrt(fKineticEnergy*fKineticEnergy + 2*fKineticEnergy*fMass); return G4ThreeVector(fMomentumDirection.x()*tMomentum, fMomentumDirection.y()*tMomentum, fMomentumDirection.z()*tMomentum); } // Total momentum of the track inline G4double G4StepPoint::GetTotalEnergy() const { return fKineticEnergy + fMass; } // Total energy of the track inline G4double G4StepPoint::GetKineticEnergy() const { return fKineticEnergy; } inline void G4StepPoint::SetKineticEnergy(const G4double aValue) { fKineticEnergy = aValue; } inline void G4StepPoint::AddKineticEnergy(const G4double aValue) { fKineticEnergy += aValue; } // Kinetic Energy of the track inline G4double G4StepPoint::GetVelocity() const { if(fMass==0.){ return c_light; } else{ G4double tMomentum = sqrt(fKineticEnergy*fKineticEnergy + 2.0*fKineticEnergy*fMass); G4double tTotalEnergy = fKineticEnergy + fMass; return tMomentum/tTotalEnergy*c_light; } } // This velocity is the velocity as if in vacuum. // (So it is not corrected for the refraction index // in the case of photons - optical or X-rays.) // In order to get the velocity in the material, use // GetVelocity of G4Track. // inline G4double G4StepPoint::GetBeta() const { return (fMass==0.) ? 1.0 : sqrt(fKineticEnergy*fKineticEnergy + 2.0*fKineticEnergy*fMass) /(fKineticEnergy+fMass); } // Velocity of the track in unit of c(light velocity) inline G4double G4StepPoint::GetGamma() const { return (fMass==0.) ? DBL_MAX : (fKineticEnergy+fMass)/fMass; } // Gamma factor (1/sqrt[1-beta*beta]) of the track inline G4VPhysicalVolume* G4StepPoint::GetPhysicalVolume() const { return fpTouchable->GetVolume(); } inline const G4VTouchable* G4StepPoint::GetTouchable() const { return fpTouchable; } inline void G4StepPoint::SetTouchable(const G4VTouchable* apValue) { fpTouchable = apValue; } inline G4double G4StepPoint::GetSafety() const { return fSafety; } inline void G4StepPoint::SetSafety(const G4double aValue) { fSafety = aValue; } inline const G4ThreeVector& G4StepPoint::GetPolarization() const { return fPolarization; } inline void G4StepPoint::SetPolarization(const G4ThreeVector& aValue) { fPolarization = aValue; } inline void G4StepPoint::AddPolarization(const G4ThreeVector& aValue) { fPolarization += aValue; } inline G4StepStatus G4StepPoint::GetStepStatus() const { return fStepStatus; } inline void G4StepPoint::SetStepStatus(const G4StepStatus aValue) { fStepStatus = aValue; } inline const G4VProcess* G4StepPoint::GetProcessDefinedStep() const { return fpProcessDefinedStep; } // If the pointer is 0, this means the Step is defined // by the user defined limit in the current volume. inline void G4StepPoint::SetProcessDefinedStep(G4VProcess* aValue) { fpProcessDefinedStep = aValue; } inline G4double G4StepPoint::GetMass() const { return fMass; } inline void G4StepPoint::SetMass(G4double value) { fMass = value; } inline G4double G4StepPoint::GetCharge() const { return fCharge; } inline void G4StepPoint::SetCharge(G4double value) { fCharge = value; } inline G4Material* G4StepPoint::GetMaterial() const { return fpMaterial; } inline void G4StepPoint::SetMaterial(G4Material* material) {fpMaterial = material; } inline void G4StepPoint::SetWeight(G4double aValue) { fWeight = aValue; } inline G4double G4StepPoint::GetWeight() const { return fWeight; }