// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4ParticleChange.icc,v 1.7 2000/02/13 15:08:20 kurasige Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // inline G4Step* G4ParticleChange::UpdateStepInfo(G4Step* pStep) { // use fUseEBForAll instead of fUseEB fUseEB = fUseEBForAll; return G4VParticleChange::UpdateStepInfo(pStep); } inline G4double G4ParticleChange::GetEnergyChange() const { return theEnergyChange; } inline void G4ParticleChange::SetEnergyChange(G4double Energy) { theEnergyChange = Energy; } inline const G4ThreeVector* G4ParticleChange::GetMomentumChange() const { return &theMomentumDirectionChange; } inline void G4ParticleChange::SetMomentumChange( G4double Px, G4double Py, G4double Pz ) { theMomentumDirectionChange.setX(Px); theMomentumDirectionChange.setY(Py); theMomentumDirectionChange.setZ(Pz); } inline void G4ParticleChange::SetMomentumChange(const G4ThreeVector& P) { theMomentumDirectionChange = P; } inline const G4ThreeVector* G4ParticleChange::GetMomentumDirectionChange() const { return &theMomentumDirectionChange; } inline void G4ParticleChange::SetMomentumDirectionChange( G4double Px, G4double Py, G4double Pz ) { theMomentumDirectionChange.setX(Px); theMomentumDirectionChange.setY(Py); theMomentumDirectionChange.setZ(Pz); } inline void G4ParticleChange::SetMomentumDirectionChange(const G4ThreeVector& P) { theMomentumDirectionChange = P; } inline const G4ThreeVector* G4ParticleChange::GetPolarizationChange() const { return &thePolarizationChange; } inline void G4ParticleChange::SetPolarizationChange( const G4ThreeVector& finalPoralization) { thePolarizationChange = finalPoralization; } inline void G4ParticleChange::SetPolarizationChange( G4double Px, G4double Py, G4double Pz ) { thePolarizationChange.setX(Px); thePolarizationChange.setY(Py); thePolarizationChange.setZ(Pz); } inline const G4ThreeVector* G4ParticleChange::GetPositionChange() const { return &thePositionChange; } inline G4double G4ParticleChange::GetProperTimeChange() const { return theProperTimeChange; } inline void G4ParticleChange::SetProperTimeChange(G4double tau) { theProperTimeChange = tau; } inline void G4ParticleChange::SetPositionChange(const G4ThreeVector& finalPosition) { thePositionChange= finalPosition; } inline void G4ParticleChange::SetPositionChange(G4double x,G4double y, G4double z) { thePositionChange.setX(x); thePositionChange.setY(y); thePositionChange.setZ(z); } inline G4ThreeVector G4ParticleChange::GetGlobalPosition(const G4ThreeVector& displacement) const { return thePositionChange + displacement; } inline G4double G4ParticleChange::GetGlobalTime(G4double timeDelay) const { // Convert the time delay to the global time. return theTimeChange + timeDelay; } inline G4double G4ParticleChange::GetTimeChange() const { return theTimeChange; } inline void G4ParticleChange::SetTimeChange(G4double t) { theTimeChange = t; } inline G4double G4ParticleChange::GetMassChange() const { return theMassChange; } inline void G4ParticleChange::SetMassChange(G4double t) { theMassChange = t; } inline G4double G4ParticleChange::GetChargeChange() const { return theChargeChange; } inline void G4ParticleChange::SetChargeChange(G4double t) { theChargeChange = t; } inline G4double G4ParticleChange::GetWeightChange() const { return theWeightChange; } inline void G4ParticleChange::SetWeightChange(G4double w) { theWeightChange = w; theParentWeight = w; } inline G4ThreeVector G4ParticleChange::CalcMomentum(G4double energy, G4ThreeVector direction, G4double mass ) const { G4double tMomentum = sqrt(energy*energy + 2*energy*mass); return direction*tMomentum; } inline void G4ParticleChange::SwOnAllEB() { fUseEBForAll = true; } inline void G4ParticleChange::SwOffAllEB() { fUseEBForAll = false; }