// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpRayleigh.hh,v 1.4 1999/12/15 14:53:44 gunter Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // //////////////////////////////////////////////////////////////////////// // Optical Photon Rayleigh Scattering Class Definition //////////////////////////////////////////////////////////////////////// // // File: G4OpRayleigh.hh // Description: Discrete Process -- Rayleigh scattering of optical photons // Version: 1.0 // Created: 1996-05-31 // Author: Juliet Armstrong // Updated: 1999-10-29 add method and class descriptors // 1997-04-09 by Peter Gumplinger // > new physics/tracking scheme // mail: gum@triumf.ca // //////////////////////////////////////////////////////////////////////// #ifndef G4OpRayleigh_h #define G4OpRayleigh_h 1 ///////////// // Includes ///////////// #include "globals.hh" #include "templates.hh" #include "Randomize.hh" #include "G4ThreeVector.hh" #include "G4ParticleMomentum.hh" #include "G4Step.hh" #include "G4VDiscreteProcess.hh" #include "G4DynamicParticle.hh" #include "G4Material.hh" #include "G4OpticalPhoton.hh" #include "G4PhysicsTable.hh" #include "G4PhysicsOrderedFreeVector.hh" // Class Description: // Discrete Process -- Rayleigh scattering of optical photons. // Class inherits publicly from G4VDiscreteProcess. // Class Description - End: ///////////////////// // Class Definition ///////////////////// class G4OpRayleigh : public G4VDiscreteProcess { private: ////////////// // Operators ////////////// // G4OpRayleigh& operator=(const G4OpRayleigh &right); public: // Without description //////////////////////////////// // Constructors and Destructor //////////////////////////////// G4OpRayleigh(const G4String& processName = "Rayleigh Scattering"); // G4OpRayleigh(const G4OpRayleigh &right); ~G4OpRayleigh(); //////////// // Methods //////////// public: // With description G4bool IsApplicable(const G4ParticleDefinition& aParticleType); // Returns true -> 'is applicable' only for an optical photon. G4double GetMeanFreePath(const G4Track& aTrack, G4double , G4ForceCondition* ); // Returns the mean free path for Rayleigh scattering in water. // --- Not yet implemented for other materials! --- G4VParticleChange* PostStepDoIt(const G4Track& aTrack, const G4Step& aStep); // This is the method implementing Rayleigh scattering. G4PhysicsTable* GetPhysicsTable() const; // Returns the address of the physics table. void DumpPhysicsTable() const; // Prints the physics table. private: void BuildThePhysicsTable(); ///////////////////// // Helper Functions ///////////////////// G4PhysicsOrderedFreeVector* RayleighAttenuationLengthGenerator( G4MaterialPropertiesTable *aMPT); /////////////////////// // Class Data Members /////////////////////// protected: G4PhysicsTable* thePhysicsTable; // A Physics Table can be either a cross-sections table or // an energy table (or can be used for other specific // purposes). }; //////////////////// // Inline methods //////////////////// inline G4bool G4OpRayleigh::IsApplicable(const G4ParticleDefinition& aParticleType) { return ( &aParticleType == G4OpticalPhoton::OpticalPhoton() ); } inline void G4OpRayleigh::DumpPhysicsTable() const { G4int PhysicsTableSize = thePhysicsTable->entries(); G4PhysicsOrderedFreeVector *v; for (G4int i = 0 ; i < PhysicsTableSize ; i++ ) { v = (G4PhysicsOrderedFreeVector*)(*thePhysicsTable)[i]; v->DumpValues(); } } inline G4PhysicsTable* G4OpRayleigh::GetPhysicsTable() const { return thePhysicsTable; } #endif /* G4OpRayleigh_h */