// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VPreCompoundModel.hh,v 1.4 2000/12/14 09:36:03 hpw Exp $ // GEANT4 tag $Name: geant4-03-00 $ // #ifndef G4VPreCompoundModel_h #define G4VPreCompoundModel_h 1 // Class Description // Base class for pre-equilibrium decay models in geant4. By merit of inheriting // from this class a pre-equilibrium decay model can be used in conjunction with // any cascade, string parton model or other high energy generator in the // generation of final states for inelastic scattering. // Class Description - End #include "G4HadronicInteraction.hh" #include "G4ReactionProductVector.hh" #include "G4ReactionProduct.hh" class G4Track; class G4VParticleChange; class G4Nucleus; class G4Fragment; class G4ExcitationHandler; class G4VPreCompoundModel : public G4HadronicInteraction { public: G4VPreCompoundModel(G4ExcitationHandler *const value); virtual ~G4VPreCompoundModel() {}; protected: // default constructor G4VPreCompoundModel() {}; private: // copy constructor G4VPreCompoundModel(const G4VPreCompoundModel &right) {}; // operators const G4VPreCompoundModel& operator=(const G4VPreCompoundModel &right); G4bool operator==(const G4VPreCompoundModel &right) const; G4bool operator!=(const G4VPreCompoundModel &right) const; public: virtual G4VParticleChange * ApplyYourself(const G4Track & thePrimary, G4Nucleus & theNucleus) = 0; virtual G4ReactionProductVector* DeExcite(const G4Fragment& aFragment) const = 0; void SetExcitationHandler(G4ExcitationHandler *const value); protected: const G4ExcitationHandler * GetExcitationHandler() const; private: G4ExcitationHandler *theExcitationHandler; }; inline const G4ExcitationHandler* G4VPreCompoundModel::GetExcitationHandler() const { return theExcitationHandler; } inline void G4VPreCompoundModel::SetExcitationHandler(G4ExcitationHandler *const value) { theExcitationHandler = value; } #endif