// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4LowEnergyGammaConversion.icc,v 1.9 2000/06/22 02:25:25 pia Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // // --------------------------------------------------------------- // GEANT 4 class inlined methods file // // For information related to this code contact: // CERN, CN Division, ASD group // ------------ G4LowEnergyGammaConversion physics process --------- // by A.Forti 1999/03/02 // *************************************************************** inline G4bool G4LowEnergyGammaConversion::IsApplicable(const G4ParticleDefinition& particle) { return ( &particle == G4Gamma::Gamma() ); } inline G4double G4LowEnergyGammaConversion::GetMeanFreePath(const G4Track& aTrack, G4double, G4ForceCondition*){ // returns the gamma mean free path in GEANT4 internal units const G4DynamicParticle* aDynamicGamma = aTrack.GetDynamicParticle(); G4double GammaEnergy = aDynamicGamma->GetKineticEnergy(); G4Material* aMaterial = aTrack.GetMaterial(); G4bool isOutRange ; if (GammaEnergy < LowestEnergyLimit){ MeanFreePath = DBL_MAX; } else { if(GammaEnergy > HighestEnergyLimit) GammaEnergy = 0.99*HighestEnergyLimit; MeanFreePath = util.DataLogInterpolation(GammaEnergy, aMaterial->GetIndex(), theMeanFreePathTable); } return MeanFreePath; } inline G4double G4LowEnergyGammaConversion::ScreenFunction1(G4double ScreenVariable) // compute the value of the screening function 3*PHI1 - PHI2 { G4double screenVal; if (ScreenVariable > 1.) screenVal = 42.24 - 8.368*log(ScreenVariable+0.952); else screenVal = 42.392 - ScreenVariable* (7.796 - 1.961*ScreenVariable); return screenVal; } inline G4double G4LowEnergyGammaConversion::ScreenFunction2(G4double ScreenVariable) // compute the value of the screening function 1.5*PHI1 - 0.5*PHI2 { G4double screenVal; if (ScreenVariable > 1.) screenVal = 42.24 - 8.368*log(ScreenVariable+0.952); else screenVal = 41.405 - ScreenVariable* (5.828 - 0.8945*ScreenVariable); return screenVal; }