// Persistent base class for solids created by boolean operations // between other solids // // History: // 10.11.99 Y.Morita, Initial Creation #ifndef G4PBOOLEANSOLID_DDL #define G4PBOOLEANSOLID_DDL #include "G4PVSolid.hh" #include "G4PersistentSchema.hh" class G4PBooleanSolid : public G4PVSolid { public: G4PBooleanSolid( const G4String& pName, HepRef(G4PVSolid) persSolidA, HepRef(G4PVSolid) persSolidB ); virtual ~G4PBooleanSolid(); virtual G4VSolid* MakeTransientBooleanSolid( G4VSolid* aSolidA, G4VSolid* aSolidB ) const = 0; public: // With Description // If Solid is made up from a Boolean operation of two solids, // return the corresponding solid (for no=0 and 1) // If the solid is not a "Boolean", return 0 virtual const HepRef(G4PVSolid) GetConstituentSolid(G4int no) const; virtual HepRef(G4PVSolid) GetConstituentSolid(G4int no); protected: d_Ref fPtrSolidA; d_Ref fPtrSolidB; private: G4bool createdDisplacedSolid; }; #endif