// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4PhysicsLinearVector.hh,v 1.2 1999/11/16 17:40:40 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // //-------------------------------------------------------------------- // GEANT 4 class header file // // G4PhysicsLinearVector.hh // // Class description: // // A physics vector which has values of energy-loss, cross-section, // and other physics values of a particle in matter in a given // range of the energy, momentum, etc. The scale of energy/momentum // bins is in linear. // History: // 02 Dec. 1995, G.Cosmo : Structure created based on object model // 03 Mar. 1996, K.Amako : Implemented the 1st version // 01 Jul. 1996, K.Amako : Cache mechanism and hidden bin from the // user introduced. // 26 Sep. 1996, K.Amako : Constructor with only 'bin size' added. // //-------------------------------------------------------------------- #ifndef G4PhysicsLinearVector_h #define G4PhysicsLinearVector_h 1 #include "globals.hh" #include "G4DataVector.hh" #include "G4PhysicsVector.hh" class G4PhysicsLinearVector : public G4PhysicsVector { public: // Constructors G4PhysicsLinearVector(); G4PhysicsLinearVector(size_t theNbin); G4PhysicsLinearVector(G4double theEmin, G4double theEmax, size_t theNbin); // Destructor ~G4PhysicsLinearVector(); protected: size_t FindBinLocation(G4double theEnergy) const; // Find bin# in which theEnergy belongs - pure virtual function private: G4double dBin; // Bin width - useful only for fixed binning G4double baseBin; // Set this in constructor to gain performance }; inline size_t G4PhysicsLinearVector::FindBinLocation(G4double theEnergy) const { // For G4PhysicsLinearVector, FindBinLocation is implemented using // a simple arithmetic calculation. // // Because this is a virtual function, it is accessed through a // pointer to the G4PhyiscsVector object for most usages. In this // case, 'inline' will not be invoked. However, there is a possibility // that the user access to the G4PhysicsLinearVector object directly and // not through pointers or references. In this case, the 'inline' will // be invoked. (See R.B.Murray, "C++ Strategies and Tactics", Chap.6.6) return size_t( theEnergy/dBin - baseBin ); } #endif