// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4PhysicsFreeVector.hh,v 1.3 2000/11/20 17:26:46 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-00 $ // // //-------------------------------------------------------------------- // GEANT 4 class header file // // G4PhysicsFreeVector.hh // // Class description: // // A physics vector which has values of energy-loss, cross-section, // and other physics values of a particle in matter in a given // range of the energy, momentum, etc. The scale of energy/momentum // bins is in free, ie. it is NOT need to be linear or log. Only // restrication is that bin values alway have to increase from // a lower bin to a higher bin. This is necessary for the binary // search to work correctly. // History: // 02 Dec. 1995, G.Cosmo : Structure created based on object model // 06 Jun. 1996, K.Amako : Implemented the 1st version // 01 Jul. 1996, K.Amako : Cache mechanism and hidden bin from the // user introduced. // 26 Sep. 1996, K.Amako : Constructor with only 'bin size' added. // //-------------------------------------------------------------------- #ifndef G4PhysicsFreeVector_h #define G4PhysicsFreeVector_h 1 #include "globals.hh" #include "G4DataVector.hh" #include "G4PhysicsVector.hh" class G4PhysicsFreeVector : public G4PhysicsVector { public: // Constructors G4PhysicsFreeVector(); G4PhysicsFreeVector(size_t theNbin); G4PhysicsFreeVector(const G4DataVector& binVector, const G4DataVector& dataVector); // 'binVector' has the low edge value of each scale bin. // 'dataVector' has the cross-section/energy-loss/etc at // the energy/momenturm of the corresponding a bin of // 'binVector'. 'binVector' and 'dataVector' need to have // the same vector length. // Destructor ~G4PhysicsFreeVector(); // Special PutValue function for PhysicsFreeVector void PutValue( size_t binNumber, G4double binValue, G4double dataValue ); // To use this method to fill a PhysicsFreeVector, you have // to Construct a PhysicsFreeVector of the size you need // using G4PhysicsFreeVector(size_t theNbin). Also take // note that you have to fill all bin values and data // values before you the PhysicsFreeVector. protected: size_t FindBinLocation(G4double theEnergy) const; // Find bin# in which theEnergy belongs - virtual function }; inline size_t G4PhysicsFreeVector::FindBinLocation(G4double theEnergy) const { // For G4PhysicsFreeVector, FindBinLocation is implemented using // the binary search algorithm. // // Because this is a virtual function, it is accessed through a // pointer to the G4PhysicsVector object for most usages. In this // case, 'inline' will not be invoked. However, there is a possibility // that the user access to the G4PhysicsFreeVector object directly and // not through pointers or references. In this case, the 'inline' will // be invoked. (See R.B.Murray, "C++ Strategies and Tactics", Chap.6.6) size_t lowerBound = 0; size_t upperBound = numberOfBin-1; while (lowerBound <= upperBound) { size_t midBin = (lowerBound + upperBound)/2; if( theEnergy < binVector(midBin) ) upperBound = midBin-1; else lowerBound = midBin+1; } return upperBound; } #endif